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Points
Time
Detail
0
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Marked an answer to the question [UWP] Grasping hand cursor in the Developing Universal Windows apps Forum.
+15
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Answered the question [UWP][Win2D]How to do selection for Win2D? confirmed by the asker in the Developing Universal Windows apps Forum.
0
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Replied to a forums thread [UWP][Win2D]How to do selection for Win2D? in the Developing Universal Windows apps Forum.
0
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Replied to a forums thread [UWP][C++] Drag & Drop in the Developing Universal Windows apps Forum.
0
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Replied to a forums thread [UWP][C++]I have SoftwareBitmap - how to render it with DirectX now? in the Developing Universal Windows apps Forum.
0
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Replied to a forums thread [UWP][C++] String Format in the Developing Universal Windows apps Forum.
0
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Included a code snippet when answering the [UWP][C++] Windows::UI::Composition::Compositor question in the Developing Universal Windows apps Forum.
0
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Replied to a forums thread [UWP][C++] Windows::UI::Composition::Compositor in the Developing Universal Windows apps Forum.
0
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Replied to a forums thread [UWP][C++] Windows::UI::Composition::Compositor in the Developing Universal Windows apps Forum.
0
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Asked the question [UWP][C++] Windows::UI::Composition::Compositor in the Developing Universal Windows apps Forum.
0
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Replied to a forums thread [UWP] [C++] Handling errors in a task chain in the Developing Universal Windows apps Forum.
0
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Asked the question [UWP] [C++] Handling errors in a task chain in the Developing Universal Windows apps Forum.
0
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Marked an answer to the question [UWP] [C++] Delegate and weak/strong reference. in the Developing Universal Windows apps Forum.
0
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Replied to a forums thread [UWP] [C++] Delegate and weak/strong reference. in the Developing Universal Windows apps Forum.
0
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Asked the question [UWP] [C++] Delegate and weak/strong reference. in the Developing Universal Windows apps Forum.
0
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Replied to a forums thread [W8.1][DX]FPS and Frame Time in the Building Windows Store games with DirectX Forum.
0
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Asked the question How to hide an interface implementation ? in the Building Windows Store apps with C++ Forum.
0
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Asked the question Platform::Array to std::vector in the Building Windows Store apps with C++ Forum.
+5
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Contributed a helpful post to the VS 2012 - DirectX objects used in 'sub'classes thread in the Building Windows Store games with DirectX Forum.
+5
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Contributed a helpful post to the Difference between C++ and C# thread in the Building Windows Store apps with C++ Forum.
0
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Replied to a forums thread Bitmap Source from memory in the Building Windows Store games with DirectX Forum.
0
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Replied to a forums thread Bitmap Source from memory in the Building Windows Store games with DirectX Forum.
0
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Asked the question Bitmap Source from memory in the Building Windows Store games with DirectX Forum.
+20
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Quickly answered the question How to draw ID2D1Image with given opacity value? confirmed by the asker in the Building Windows Store games with DirectX Forum.
0
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Replied to a forums thread How to draw ID2D1Image with given opacity value? in the Building Windows Store games with DirectX Forum.
+5
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Contributed a helpful post to the Why does the first character of wchar_t* gets erased when passed to a WinRT component? thread in the Building Windows Store apps with C++ Forum.
0
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Replied to a forums thread Why does the first character of wchar_t* gets erased when passed to a WinRT component? in the Building Windows Store apps with C++ Forum.
+15
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Answered the question copy frontbuffer to backbuffer confirmed by the asker in the Building Windows Store games with DirectX Forum.
0
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Replied to a forums thread copy frontbuffer to backbuffer in the Building Windows Store games with DirectX Forum.
+10
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Answered the question Copying DirectX offscreen drawing result into IWICBitmap in the Building Windows Store games with DirectX Forum.
0
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Replied to a forums thread Copying DirectX offscreen drawing result into IWICBitmap in the Building Windows Store games with DirectX Forum.
+15
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Answered the question Large images with Direct2D confirmed by the asker in the Building Windows Store apps with C++ Forum.
0
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Replied to a forums thread Large images with Direct2D in the Building Windows Store apps with C++ Forum.
+10
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Answered the question How do I get the extent of text that I wish to paint. in the Building Windows Store apps with C++ Forum.
+5
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Contributed a helpful post to the How do I get the extent of text that I wish to paint. thread in the Building Windows Store apps with C++ Forum.
0
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Replied to a forums thread How do I get the extent of text that I wish to paint. in the Building Windows Store apps with C++ Forum.
0
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Replied to a forums thread constructor in public value struct in the Building Windows Store apps with C++ Forum.
+20
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Quickly answered the question IMFMediaEngine performance issues on ARM tablet confirmed by the asker in the Building Windows Store games with DirectX Forum.
+5
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Contributed a helpful post to the IMFMediaEngine performance issues on ARM tablet thread in the Building Windows Store games with DirectX Forum.
0
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Thank you for contributing to forums. You have earned a bronze achievement.
0
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Replied to a forums thread IMFMediaEngine performance issues on ARM tablet in the Building Windows Store games with DirectX Forum.
+5
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Contributed a helpful post to the namespace Platform::Collections not found thread in the Building Windows Store apps with C++ Forum.
0
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Included a code snippet when answering the public ref class MyClass sealed : public BaseClass question in the Building Windows Store apps with C++ Forum.
+15
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Answered the question public ref class MyClass sealed : public BaseClass confirmed by the asker in the Building Windows Store apps with C++ Forum.
0
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Replied to a forums thread public ref class MyClass sealed : public BaseClass in the Building Windows Store apps with C++ Forum.
+10
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Answered the question public ref class MyClass sealed : public BaseClass in the Building Windows Store apps with C++ Forum.
0
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Contributed a proposed answer to the question public ref class MyClass sealed : public BaseClass in the Building Windows Store apps with C++ Forum.
0
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Replied to a forums thread public ref class MyClass sealed : public BaseClass in the Building Windows Store apps with C++ Forum.
+5
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Contributed a helpful post to the instantiating a SpriteBatch object when my DeviceContext is a ComPtr thread in the Building Windows Store games with DirectX Forum.
0
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Marked an answer to the question IMFMediaEngine in the Building Windows Store apps with C++ Forum.
0
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Thank you for providing an answer to the forums. Your willingness and effort to provide users with help is greatly appreciated. You have earned a bronze achievement.
+20
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Quickly answered the question CreateSwapChainForComposition or CreateSwapChainForCoreWindow confirmed by the asker in the Building Windows Store games with DirectX Forum.
0
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Replied to a forums thread CreateSwapChainForComposition or CreateSwapChainForCoreWindow in the Building Windows Store games with DirectX Forum.
0
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Replied to a forums thread CreateSwapChainForComposition or CreateSwapChainForCoreWindow in the Building Windows Store games with DirectX Forum.
0
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Replied to a forums thread MarshalDirectiveException, cannot use IntPtr as return type for WinRT C++ / CX component in a C# consumer application. in the Building Metro style apps with C++ Forum.
0
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Marked an answer to the question class inheritance in the Building Metro style apps with C++ Forum.
0
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Marked an answer to the question class inheritance in the Building Metro style apps with C++ Forum.
0
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Replied to a forums thread Static method on a C++/CX base class throws MissingMethodException in C# in the Building Metro style apps with C++ Forum.
+5
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Contributed a helpful post to the ID2D1Bitmap into IWICBitmap thread in the Building Metro style games with DirectX Forum.
0
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Marked an answer to the question Missing method exception in the Building Metro style apps with C++ Forum.
0
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Marked an answer to the question Missing method exception in the Building Metro style apps with C++ Forum.
0
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Replied to a forums thread Missing method exception in the Building Metro style apps with C++ Forum.
0
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Replied to a forums thread Missing method exception in the Building Metro style apps with C++ Forum.
0
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Replied to a forums thread How to paint to a bitmap using DirectX in the Building Metro style games with DirectX Forum.
0
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Replied to a forums thread D2D1_BITMAP_OPTIONS_CANNOT_DRAW confusing in the Building Metro style games with DirectX Forum.
+15
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Answered the question ID2D1Bitmap into IWICBitmap confirmed by the asker in the Building Metro style games with DirectX Forum.
0
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Replied to a forums thread ID2D1Bitmap into IWICBitmap in the Building Metro style games with DirectX Forum.
+5
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Contributed a helpful post to the VS 2012 - DirectX objects used in 'sub'classes thread in the Building Metro style games with DirectX Forum.
+20
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Quickly answered the question Where to put animation loop in Direct 2D app (XAML) confirmed by the asker in the Building Metro style games with DirectX Forum.
+5
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Contributed a helpful post to the Where to put animation loop in Direct 2D app (XAML) thread in the Building Metro style games with DirectX Forum.
+15
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Quickly answered the question Owner Draw Control in the Building Metro style apps with C++ Forum.
+5
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Contributed a helpful post to the Owner Draw Control thread in the Building Metro style apps with C++ Forum.
+5
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Contributed a helpful post to the IStream -> IRandomAccessStream thread in the Building Metro style apps with C++ Forum.
+20
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Quickly answered the question IStream -> IRandomAccessStream confirmed by the asker in the Building Metro style apps with C++ Forum.
0
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Replied to a forums thread IStream -> IRandomAccessStream in the Building Metro style apps with C++ Forum.
0
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Replied to a forums thread Where to put animation loop in Direct 2D app (XAML) in the Building Metro style games with DirectX Forum.
0
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Replied to a forums thread C1001 internal compiler error: workaround needed in the Building Metro style apps with C++ Forum.
0
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Thank you for providing your first answer containing code. You have earned a bronze achievement.
0
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Included a code snippet when answering the VS 2012 - DirectX objects used in 'sub'classes question in the Building Metro style games with DirectX Forum.
+15
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Answered the question VS 2012 - DirectX objects used in 'sub'classes confirmed by the asker in the Building Metro style games with DirectX Forum.
+5
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Contributed a helpful post to the VS 2012 - DirectX objects used in 'sub'classes thread in the Building Metro style games with DirectX Forum.
0
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Replied to a forums thread VS 2012 - DirectX objects used in 'sub'classes in the Building Metro style games with DirectX Forum.
0
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Replied to a forums thread VS 2012 - DirectX objects used in 'sub'classes in the Building Metro style games with DirectX Forum.
+20
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Quickly answered the question DirectX rendering within a Metro app confirmed by the asker in the Building Metro style apps with C++ Forum.
0
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Contributed a proposed answer to the question DirectX rendering within a Metro app in the Building Metro style apps with C++ Forum.
0
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Replied to a forums thread DirectX rendering within a Metro app in the Building Metro style apps with C++ Forum.
0
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Replied to a forums thread Using Direct2D to do the HUD in D3D game in the Building Metro style games with DirectX Forum.
+15
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Quickly answered the question namespace Platform::Collections not found in the Building Metro style apps with C++ Forum.
0
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Replied to a forums thread namespace Platform::Collections not found in the Building Metro style apps with C++ Forum.
0
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Contributed a proposed answer to the question Empty Metro Framework in the Building Metro style apps with C++ Forum.