VIEW 
Points
Time
Detail
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+100
-
The blog post The State of the XNA Framework on the MSDN Blogs has reached critical mass. Well done!
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+500
-
The blog post Direct3D team office has a Wall of GPU History on the MSDN Blogs has become an interwebs sensation. Epic!
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Direct3D 11 on 12 Updates contribution on the MSDN Blogs.
0
-
Contributed a new blog post Direct3D 11 on 12 Updates to the MSDN Blogs.
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+100
-
The blog post MotoGP: tweakables on the MSDN Blogs has reached critical mass. Well done!
+10
-
Received a 5 star rating on the New in D3D12 - DRED helps developers diagnose GPU faults contribution on the MSDN Blogs.
0
-
Contributed a new blog post New in D3D12 - DRED helps developers diagnose GPU faults to the MSDN Blogs.
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+250
-
The blog post Direct3D team office has a Wall of GPU History on the MSDN Blogs has possibly gone viral. This is full of win!
+250
-
The blog post Direct3D team office has a Wall of GPU History on the MSDN Blogs has possibly gone viral. This is full of win!
+100
-
The blog post Direct3D team office has a Wall of GPU History on the MSDN Blogs has reached critical mass. Well done!
+100
-
The blog post Direct3D team office has a Wall of GPU History on the MSDN Blogs has reached critical mass. Well done!
+50
-
The blog post Direct3D team office has a Wall of GPU History on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
-
The blog post Direct3D team office has a Wall of GPU History on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+100
-
The blog post Win2D – creating open source at Microsoft on the MSDN Blogs has reached critical mass. Well done!
+100
-
The blog post Win2D – creating open source at Microsoft on the MSDN Blogs has reached critical mass. Well done!
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Direct3D team office has a Wall of GPU History contribution on the MSDN Blogs.
0
-
Contributed a new blog post Direct3D team office has a Wall of GPU History to the MSDN Blogs.
+50
-
The blog post Win2D integration with Windows 10 on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
-
The blog post Win2D integration with Windows 10 on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+250
-
The blog post Image codecs in XNA Game Studio 4.0 on the MSDN Blogs has possibly gone viral. This is full of win!
+250
-
The blog post Image codecs in XNA Game Studio 4.0 on the MSDN Blogs has possibly gone viral. This is full of win!
+50
-
The blog post Standalone Win2D samples now available on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
-
The blog post Standalone Win2D samples now available on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+250
-
The blog post DrawInstancedPrimitives in XNA Game Studio 4.0 on the MSDN Blogs has possibly gone viral. This is full of win!
+250
-
The blog post DrawInstancedPrimitives in XNA Game Studio 4.0 on the MSDN Blogs has possibly gone viral. This is full of win!
+100
-
The blog post Yellow light and blue shadows on the MSDN Blogs has reached critical mass. Well done!
+100
-
The blog post Yellow light and blue shadows on the MSDN Blogs has reached critical mass. Well done!
+50
-
The blog post Win2D 1.2.0 - gradient meshes and virtual image sources on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
-
The blog post Win2D 1.2.0 - gradient meshes and virtual image sources on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+10
-
Received a 5 star rating on the Introducing PIX on Windows (beta) contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Win2D 1.23.0 – Windows SDK version validation contribution on the MSDN Blogs.
+50
-
The blog post Win2D 0.0.22 - new image effects, samples, and docs on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
-
The blog post For best performance, use DXGI flip model on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
0
-
Contributed a new blog post Win2D 1.23.0 – Windows SDK version validation to the MSDN Blogs.
+10
-
Received a 5 star rating on the Win2D 1.22.0 - IGeometrySource2D, bugfixes, and removal of 8.1 support contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Win2D 1.22.0 - IGeometrySource2D, bugfixes, and removal of 8.1 support contribution on the MSDN Blogs.
0
-
Contributed a new blog post Win2D 1.22.0 - IGeometrySource2D, bugfixes, and removal of 8.1 support to the MSDN Blogs.
0
-
Commented on the blog post For best performance, use DXGI flip model on the MSDN Blogs.
0
-
Commented on the blog post For best performance, use DXGI flip model on the MSDN Blogs.
+100
-
The blog post Using PIX with XNA Game Studio 4.0 on the MSDN Blogs has reached critical mass. Well done!
+10
-
Received a 5 star rating on the For best performance, use DXGI flip model contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the For best performance, use DXGI flip model contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the For best performance, use DXGI flip model contribution on the MSDN Blogs.
0
-
Contributed a new blog post For best performance, use DXGI flip model to the MSDN Blogs.
+250
-
The blog post When WinForms met Game Loop on the MSDN Blogs has possibly gone viral. This is full of win!
+10
-
Received a 5 star rating on the Is floating point math deterministic? contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the MotoGP: AI coordinate systems contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Multisampling contribution on the MSDN Blogs.
+100
-
The blog post Supersampling on the MSDN Blogs has reached critical mass. Well done!
+100
-
The blog post Supersampling on the MSDN Blogs has reached critical mass. Well done!
0
-
Commented on the blog post Premultiplied alpha on the MSDN Blogs.
+10
-
Received a 5 star rating on the Introducing PIX on Windows (beta) contribution on the MSDN Blogs.
+100
-
The blog post Isolated storage, Windows, and ClickOnce on the MSDN Blogs has reached critical mass. Well done!
+10
-
Received a 5 star rating on the Premultiplied alpha contribution on the MSDN Blogs.
+250
-
The blog post Visitor and multiple dispatch via C# 'dynamic' on the MSDN Blogs has possibly gone viral. This is full of win!
+50
-
The blog post Win2D 1.11.0 - text analysis, block compressed bitmaps, saving large images, and IBuffer pixel access on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+250
-
The blog post The psychology of randomness on the MSDN Blogs has possibly gone viral. This is full of win!
+10
-
0
-
Commented on the blog post Introducing PIX on Windows (beta) on the MSDN Blogs.
+10
-
Received a 5 star rating on the Win2D and CoreWindow contribution on the MSDN Blogs.
+10
-
Received a 5 star rating on the Win2D 1.21.0 – SVG, improved HDR support, and bugfixes contribution on the MSDN Blogs.
+50
-
The blog post Win2D and CoreWindow on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+250
-
The blog post SimpleMath - a simplified wrapper for DirectXMath on the MSDN Blogs has possibly gone viral. This is full of win!
0
-
Commented on the blog post Win2D 1.21.0 – SVG, improved HDR support, and bugfixes on the MSDN Blogs.
+10
-
Received a 5 star rating on the Win2D 1.21.0 – SVG, improved HDR support, and bugfixes contribution on the MSDN Blogs.
0
-
Contributed a new blog post PIX 1706.25.002 – system monitor and timing capture improvements to the MSDN Blogs.
0
-
Contributed a new blog post Win2D 1.21.0 – SVG, improved HDR support, and bugfixes to the MSDN Blogs.
+100
-
The blog post Customizing IntermediateSerializer, part 2 on the MSDN Blogs has reached critical mass. Well done!
0
-
Commented on the blog post Win2D 1.20.0 – bugfix release on the MSDN Blogs.
0
-
Commented on the blog post Win2D 1.20.0 – bugfix release on the MSDN Blogs.
+250
-
The blog post WinForms and the big red 'X' of doom on the MSDN Blogs has possibly gone viral. This is full of win!
0
-
Contributed a new blog post PIX 1705.17 – Intel GPU counters to the MSDN Blogs.
0
-
0
-
Commented on the blog post Win2D 1.20.0 – bugfix release on the MSDN Blogs.
0
-
+50
-
The blog post PIX 1703.20.002 – NVIDIA GPU counters, file IO traces, shader edit & continue, and pixel cost visualizer on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
0
-
Contributed a new blog post PIX 1704.14-servicing – graphics driver compatibility fix to the MSDN Blogs.
0
-
Contributed a new blog post PIX videos on Channel 9 to the MSDN Blogs.
0
-
Contributed a new blog post Using PIX on hybrid graphics systems to the MSDN Blogs.
0
-
Commented on the blog post Win2D 1.20.0 – bugfix release on the MSDN Blogs.
+10
-
Received a 5 star rating on the Visitor and multiple dispatch via C# 'dynamic' contribution on the MSDN Blogs.
0
-
Commented on the blog post PIX 1701.26 – GPU counter rollup, thread names, and high DPI UI on the MSDN Blogs.