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Updated the biography information
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Updated the biography information
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Updated the company name
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Updated the biography information
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Updated the company name
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Updated the biography information
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Updated the biography information
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Updated the biography information
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Asked the question How can I modify the ID2D1PathGeometry/ID2D1GeometrySink points in the Developing Universal Windows apps Forum.
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Updated the company name
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Voted a helpful post in the [UWP][DX]How to port my Win32 app to UWP app thread in the Developing Universal Windows apps Forum.
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Voted a helpful post in the [UWP][DX]How to port my Win32 app to UWP app thread in the Developing Universal Windows apps Forum.
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Voted a helpful post in the [UWP][DX]How to port my Win32 app to UWP app thread in the Developing Universal Windows apps Forum.
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Replied to a forums thread How to port my Win32 app to UWP app in the Developing Universal Windows apps Forum.
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Asked the question How to port my Win32 app to UWP app in the Developing Universal Windows apps Forum.
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Updated the biography information
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Updated the biography information
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Updated the biography information
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Changed the public display name from PooyaEimandar to Pooya Eimandar
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Changed the public display name from Pooya..Eimandar to PooyaEimandar
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Changed the public display name from Pooya Eimandar to Pooya..Eimandar
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Changed the public display name from PooyaEimandar to Pooya Eimandar
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Changed the public display name from Pooya Eimandar to PooyaEimandar
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Changed the public display name from PooyaEimandar to Pooya Eimandar
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Changed the public display name from Pooya Eimandar to PooyaEimandar
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Updated the biography information
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Updated the company name
+10
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Received a 5 star rating on the Multi-Threaded Rendering (WinRT) contribution on the Samples Gallery.
+100
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The C++AMP Collision Detection (WinRT) contribution has been downloaded 100 times from the Samples Gallery. Awesome!
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Congratulations on publishing multiple contributions to the galleries. Your willingness to share quality examples for others to learn from is greatly appreciated. You have earned a silver achievement.
+100
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The Billboarding using Geometry Shader (WinRT) contribution has been downloaded 100 times from the Metro style app samples. Awesome!
+50
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The C++AMP Collision Detection (WinRT) contribution has been downloaded 50 times from the Samples Gallery. Congratulations!
+20
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The C++AMP Collision Detection (WinRT) contribution has been downloaded 20 times from the Samples Gallery. Great start!
+50
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The Billboarding using Geometry Shader (WinRT) contribution has been downloaded 50 times from the Samples Gallery. Congratulations!
+10
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Received a 5 star rating on the C++AMP Collision Detection (WinRT) contribution on the Metro style app samples.
+5
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Received a 4 star rating on the Billboarding using Geometry Shader (WinRT) contribution on the Metro style app samples.
+10
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Received a 5 star rating on the Multi-Threaded Rendering (WinRT) contribution on the Metro style app samples.
+20
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The Billboarding using Geometry Shader (WinRT) contribution has been downloaded 20 times from the Metro style app samples. Great start!
0
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Updated the biography information
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Updated the biography information
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Updated the public avatar image
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Thank you for reviewing a contribution on the galleries for the first time. You have earned a bronze achievement.
0
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Thank you for rating a contribution on the galleries for the first time. You have earned a bronze achievement.
+100
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The Multi-Threaded Rendering (Windows Store only) contribution has been downloaded 100 times from the Samples Gallery. Awesome!
+50
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The Multi-Threaded Rendering (Windows Store only) contribution has been downloaded 50 times from the Metro style app samples. Congratulations!
+20
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The Multi-Threaded Rendering (Windows Store only) contribution has been downloaded 20 times from the Metro style app samples. Great start!
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Congratulations on publishing your first contribution to the galleries. You have earned a bronze achievement.
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Congratulations! You have posted your first comment on a blog post! You have earned a bronze achievement.
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Commented on the blog post C++/CX: Good Book for DirectX games: DirectX 11.1 Game Programming on the MSDN Blogs.
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Updated the company name
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Updated the public avatar image
0
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Replied to a forums thread Books for beginning Windows Store game programming in DirectX and C++? in the Building Windows Store games with DirectX Forum.
0
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Voted a helpful post in the WaitForMultipleObjectsEx always return WAIT_FAILED in C++/CX thread in the Building Windows Store apps with C++ Forum.
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Marked an answer to the question WaitForMultipleObjectsEx always return WAIT_FAILED in C++/CX in the Building Windows Store apps with C++ Forum.
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Replied to a forums thread WaitForMultipleObjectsEx always return WAIT_FAILED in C++/CX in the Building Windows Store apps with C++ Forum.
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Replied to a forums thread WaitForMultipleObjectsEx always return WAIT_FAILED in C++/CX in the Building Windows Store apps with C++ Forum.
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Asked the question WaitForMultipleObjectsEx always return WAIT_FAILED in C++/CX in the Building Windows Store apps with C++ Forum.
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Marked an answer to the question .DGSL files and Visual Studio 2012 Express in the Building Windows Store games with DirectX Forum.
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Voted a helpful post in the .DGSL files and Visual Studio 2012 Express thread in the Building Windows Store games with DirectX Forum.
0
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Marked an answer to the question .DGSL files and Visual Studio 2012 Express in the Building Windows Store games with DirectX Forum.
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Asked the question .DGSL files and Visual Studio 2012 Express in the Building Windows Store games with DirectX Forum.
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Replied to a forums thread Fastest way to copy array in C++Amp in the Parallel Computing in C++ and Native Code Forum.
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Thank you for contributing to forums. You have earned a bronze achievement.
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Replied to a forums thread Fastest way to copy array in C++Amp in the Parallel Computing in C++ and Native Code Forum.
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Voted a helpful post in the Fastest way to copy array in C++Amp thread in the Parallel Computing in C++ and Native Code Forum.
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Replied to a forums thread Fastest way to copy array in C++Amp in the Parallel Computing in C++ and Native Code Forum.
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Asked the question Fastest way to copy array in C++Amp in the Parallel Computing in C++ and Native Code Forum.
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Asked the question copy BackBuffer to Texture in DirectX 11.1 in the Building Windows Store games with DirectX Forum.
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Voted a helpful post in the Load .cmo Model in DirectX 11.1 thread in the Building Windows Store games with DirectX Forum.
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Replied to a forums thread How to capture screen and record video in silverlight web application? in the Silverlight 5 Forum.
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Replied to a forums thread How to capture screen and record video in silverlight web application? in the Silverlight 5 Forum.
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Replied to a forums thread shader compile error issue? in the Building Windows Store games with DirectX Forum.
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Replied to a forums thread How to implement image fading effect in Direct3D11 in the Building Windows Store games with DirectX Forum.
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Voted a helpful post in the Load .cmo Model in DirectX 11.1 thread in the Building Windows Store games with DirectX Forum.
0
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Updated the biography information
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Replied to a forums thread DirectX 11.1 MultiThreaded Rendering Problem in the Building Windows Store games with DirectX Forum.
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Thank you for voting a forums post as helpful for the first time. You have earned a bronze achievement.
0
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Voted a helpful post in the DirectX 11.1 MultiThreaded Rendering Problem thread in the Building Windows Store games with DirectX Forum.
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Thank you for marking your first answer in the forums. Now, keep on posting! You have earned a bronze achievement.
0
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Marked an answer to the question DirectX 11.1 MultiThreaded Rendering Problem in the Building Windows Store games with DirectX Forum.
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Asked the question DirectX 11.1 MultiThreaded Rendering Problem in the Building Windows Store games with DirectX Forum.
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Replied to a forums thread Load .cmo Model in DirectX 11.1 in the Building Windows Store games with DirectX Forum.
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Updated the company name
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Asked the question Load .cmo Model in DirectX 11.1 in the Building Windows Store games with DirectX Forum.
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Replied to a forums thread Get/read cpu information, e.g. cpu speed in the Building Windows Store apps with C++ Forum.
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Replied to a forums thread Get/read cpu information, e.g. cpu speed in the Building Windows Store apps with C++ Forum.
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Replied to a forums thread Silverlight ToolKit 5 With Windows8 in the Game Development with Silverlight Forum.
+5
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Contributed a helpful post to the Could someone explain this PixelShader to me? thread in the Building Windows Store games with DirectX Forum.