VIEW 
Points
Time
Detail
+10
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Received a 5 star rating on the Handling TDRs in C++ AMP contribution on the MSDN Blogs.
+100
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The blog post Capturing data in C++ AMP on the MSDN Blogs has reached critical mass. Well done!
+100
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The blog post Handling TDRs in C++ AMP on the MSDN Blogs has reached critical mass. Well done!
+50
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The blog post Norms and unorms in C++ AMP textures on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
0
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Contributed a proposed answer to the question Unattend.xml support in Nano in the Nano Server Forum.
0
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Replied to a forums thread Setting a password during installation in the Nano Server Forum.
0
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Replied to a forums thread Unattend.xml support in Nano in the Nano Server Forum.
+5
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Contributed a helpful post to the Nano Server Packages thread in the Nano Server Forum.
+5
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Contributed a helpful post to the Nano Server Packages thread in the Nano Server Forum.
+50
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The blog post C++ AMP apps on Optimus notebooks on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+5
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Contributed a helpful post to the Nano Server Packages thread in the Nano Server Forum.
+15
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Answered the question Nano Server Packages confirmed by the asker in the Nano Server Forum.
0
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Changed the public display name from Pooja Nagpal (MSFT) to Pooja Nagpal
0
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Replied to a forums thread Nano Server Packages in the Nano Server Forum.
0
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Updated the public avatar image
0
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Changed the public display name from poojanagpal to Pooja Nagpal (MSFT)
+50
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The blog post Data under the covers in C++ AMP on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
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The blog post Bits per channel in C++ AMP textures on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+100
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The blog post Julia fractal using C++ AMP on the MSDN Blogs has reached critical mass. Well done!
+50
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The blog post Handling TDRs in C++ AMP on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
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The blog post Interop with Direct3D11 textures in C++ AMP on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
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The blog post Server environments and C++ AMP on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
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The blog post Capturing data in C++ AMP on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
+50
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The blog post Julia fractal using C++ AMP on the MSDN Blogs has achieved its 15 minutes of fame. Congratulations!
0
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Commented on the blog post C++ AMP apps on Optimus notebooks on the MSDN Blogs.
0
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Commented on the blog post C++ AMP apps on Optimus notebooks on the MSDN Blogs.
0
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Commented on the blog post Capturing data in C++ AMP on the MSDN Blogs.
0
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Contributed a new blog post Julia fractal using C++ AMP to the MSDN Blogs.
+5
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Contributed a helpful post to the C++ AMP and Direct3D VSync? thread in the Parallel Computing in C++ and Native Code Forum.
+5
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Contributed a helpful post to the C++ AMP and Direct3D VSync? thread in the Parallel Computing in C++ and Native Code Forum.
0
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+5
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0
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Thank you for providing an answer to the forums. Your willingness and effort to provide users with help is greatly appreciated. You have earned a bronze achievement.
+5
-
Contributed a helpful post to the AMP: copy array to texture? thread in the Parallel Computing in C++ and Native Code Forum.
0
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0
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Commented on the blog post Norms and unorms in C++ AMP textures on the MSDN Blogs.
+5
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Contributed a helpful post to the AMP: copy array to texture? thread in the Parallel Computing in C++ and Native Code Forum.
+20
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Quickly answered the question Copy between textures always goes through host? confirmed by the asker in the Parallel Computing in C++ and Native Code Forum.
0
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Contributed a proposed answer to the question Copy between textures always goes through host? in the Parallel Computing in C++ and Native Code Forum.
0
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0
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0
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Contributed a new blog post C++ AMP apps on Optimus notebooks to the MSDN Blogs.
0
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Commented on the blog post Handling TDRs in C++ AMP on the MSDN Blogs.
0
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Contributed a new blog post Writing to C++ AMP textures with specific bits_per_channel to the MSDN Blogs.
0
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Commented on the blog post Bits per channel in C++ AMP textures on the MSDN Blogs.
0
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Commented on the blog post Handling TDRs in C++ AMP on the MSDN Blogs.
+15
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0
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Thank you for confirming an answer to your question. You have earned a bronze achievement.
+15
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0
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Congratulations! You have made your very first blog post! You have earned a bronze achievement.
0
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Contributed a new blog post Handling TDRs in C++ AMP to the MSDN Blogs.
0
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Congratulations! You have posted your first comment on a blog post! You have earned a bronze achievement.
0
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Commented on the blog post Capturing data in C++ AMP on the MSDN Blogs.
+10
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Received a 5 star rating on the Capturing data in C++ AMP contribution on the MSDN Blogs.
0
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Thank you for contributing your post to forums. You have earned a bronze achievement.
0
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Changed the public display name from Pooja Nagpal to poojanagpal
0
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Changed the public display name from Pooja Nagpal-MSFT to Pooja Nagpal
0
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Updated the company name
0
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Updated the public avatar image
0
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Welcome Pooja Nagpal-MSFT!