How can I use share one surface in different device? All the information said it was surported,
the main code:
IDirect3DTexture9* d3d9Tex = NULL;
HANDLE _sharedHandle = NULL;
hr = m_device->CreateTexture(800, 600, 1,
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &d3d9Tex, &_sharedHandle);