unexpected indentation of struct RRS feed

  • 问题

  • void bind_material_texture(struct material_texture_t* material_texture, struct texture_t* texture_table, struct texture_animation_t* texture_animation_table, uint32_t texture_count, struct shader_t* shader)

    This code is too long, it indent correct before "uint32_t"(has indentation),but incorrect before "struct"(has not indentation).

    VC2013 Version 12.0.30110.00 Update 1.

    2014年3月11日 12:51


  • Hi,

    According to your description, I reproduce it on my side with VS2013 ultimate version 12.0.21005.1, it seems there is no such issue. If my understanding is not what you want, please let me know. It is better you provide a screen shot on your side.

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    2014年3月12日 7:40