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    Announcement: 2

    Building Windows Store games with DirectX (Windows 8.1 Preview and RTM) announcement

    • Link
      Windows Store app for WIndows 8.1 Preview forum retirement
      Ryan Bolz Monday, October 14, 2013 5:25 PM

      After Windows 8.1 is released on October 17, this forum will be archived. The URL will stay the same in case you have it bookmarked, but it will be moved to the Archived category. It will be made read-only so you can still search for questions/answers, but not create new threads or posts. Instead, please contribute to the community by asking and answering Windows Store apps questions in the applicable forum in the Windows Store apps category. Please respond to this thread if you have any questions about this.

       

      Thank you.

    • Link
      Welcome!
      Ryan Bolz Wednesday, June 26, 2013 5:06 PM

      Hello and welcome to the Building Windows Store games with DirectX  (Windows 8.1 Preview)

      forum. Please feel free to post your questions or start discussions here.

      Please remember to follow the rules outlines in our code of conduct:

      http://answers.microsoft.com/en-us/Page/faq#faqCodeConduct

      Thank you,

      Microsoft Communities Team

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    Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
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      Updating a texture rather than creating a new one.

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      I need to update a textures size but dont want to create new one as it would keep using up memory in the vide ocard and eventually crash. Is there a way to do this ...
      Proposed | 8 Replies | 2251 Views | Created by nigelwright7557 - Sunday, October 13, 2013 4:10 PM | Last reply by Chuck Walbourn - MSFT - Thursday, October 17, 2013 5:40 AM
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      This forum is retiring on October 17th

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      After Windows 8.1 is released on October 17, this forum will be archived. The URL will stay the same in case you have it bookmarked, but it will be moved to the Archived category. It will be ...
      Discussion | 0 Replies | 1191 Views | Created by Ryan Bolz - Wednesday, October 16, 2013 8:57 AM
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      Free Chalk Talk on Wednesday, Oct 16: Light up your Apps with Sights and Sounds

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      I want to bring it to your attention that James Dailey, a Microsoft Sr. Escalation Engineer and our resident media guru, is hosting a FREE Chalktalk on the subject of adding media to your ...
      Discussion | 0 Replies | 1136 Views | Created by Matt Small - Monday, October 14, 2013 1:01 PM
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      0 Votes

      Texture not displaying properly in Win 8.1 and directx during variable snapmode.

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      I am finding  large textures don't display properly during variable snap mode. If I display a small texture say 1024 * 768 it displays fine but anything bigger displays ...
      Answered | 2 Replies | 1405 Views | Created by nigelwright7557 - Saturday, October 12, 2013 10:56 PM | Last reply by nigelwright7557 - Sunday, October 13, 2013 4:08 PM
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      0 Votes

      Tracing network activity on Windows RT: http://aka.ms/K7ct0c

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      New blog: Tracing network activity on Windows RT: http://aka.ms/K7ct0c . #wsdevsol. Follow us @wsdevsol. Windows Store Developer Solutions #WSDevSol ...
      Discussion | 0 Replies | 959 Views | Created by Prashant H Phadke - Thursday, October 10, 2013 7:25 PM
    • large check mark
      0 Votes

      shcore.lib causing -1073741515 (0xc0000135) 'A dependent dll was not found'

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      So our code that was running fine under 8.1 preview and VisStudio 2013 preview now refuses to run under 8.1RTM + Visual Studio 2013 RC.  It was originally based on the Direct3d Shooting game ...
      Unanswered | 6 Replies | 3535 Views | Created by Silicon Bender - Sunday, September 29, 2013 9:35 PM | Last reply by Silicon Bender - Saturday, October 05, 2013 12:18 PM
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      0 Votes

      Mouse wheel spews events which last too long

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      When you swipe a mouse wheel, and patch various UI elements to handle gestures, it is far too easy for the user to spew scale messages to unintended targets.  It is also impossible to tell which ...
      Unanswered | 5 Replies | 2275 Views | Created by Silicon Bender - Monday, August 05, 2013 5:20 PM | Last reply by Rob Caplan [MSFT] - Monday, September 30, 2013 11:01 PM
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      0 Votes

      OS compositing with Stale buffer data...

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      OS XAML, and touch feedback compositing using stale buffers I am developing a windows store app to launch with 8.1.  It is a directx app that used a backgroundswappanel and ...
      Answered | 5 Replies | 1615 Views | Created by Silicon Bender - Monday, August 05, 2013 5:17 PM | Last reply by Silicon Bender - Sunday, September 29, 2013 9:38 PM
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      0 Votes

      write to a texture ?

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      ClearRenderTargetView( m_renderTargetView.Get(), Colors::MidnightBlue ); */ m_d3dContext->ClearDepthStencilView( m_depthStencilVi ...
      Answered | 5 Replies | 1728 Views | Created by nigelwright7557 - Sunday, September 15, 2013 6:21 PM | Last reply by nigelwright7557 - Wednesday, September 18, 2013 12:43 AM
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      XAML SurfaceImageSource DirectX interop sample no longer works in VS2013

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      The XAML SurfaceImageSource DirectX interop sample (http://code.msdn.microsoft.com/windowsapps/XAML-SurfaceImageSource-85773f74/view/Discussions#content) works fine on Win8 with VS2013. ...
      Unanswered | 3 Replies | 1733 Views | Created by Leonard - Sunday, September 15, 2013 3:09 PM | Last reply by Sagar B. Joshi - Monday, September 16, 2013 5:01 PM
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      0 Votes

      Input from both CoreIndependentInputSource on SwapChainPanel and CoreWindow

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit); After this, my app no longer responds to keyboard input on the CoreWindow. So basically, it is letting me do one or the ...
      Answered | 8 Replies | 2046 Views | Created by davidb353 - Friday, September 13, 2013 3:33 AM | Last reply by davidb353 - Saturday, September 14, 2013 4:34 PM
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      0 Votes

      Accelerator key method works sporadically when using a Background Input thread

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      CoreWindow->Dispatcher->AcceleratorKeyActivated += ref new TypedEventHandler<CoreDispatcher^, ...
      Unanswered | 2 Replies | 1583 Views | Created by Silicon Bender - Monday, August 05, 2013 5:14 PM | Last reply by davidb353 - Friday, September 13, 2013 4:24 PM
    • large check mark
      0 Votes

      Windows 8.1 RTM and Visual Studio 2013 RC information

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      For detailed information regarding Visual Studio 2013 RC and Windows 8.1 RTM, please refer to the following links: Download Windows 8.1 RTM, Visual Studio 2013 RC and Windows Server ...
      Discussion | 1 Replies | 1421 Views | Created by Prashant H Phadke - Wednesday, September 11, 2013 11:29 PM | Last reply by Doug Stewart -MSFT - Thursday, September 12, 2013 9:25 AM
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      1 Votes

      Texture sampling with DXGI_FORMAT_R8G8B8A8_UNORM on ARM devices

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      I'm using DXGI_FORMAT_R8G8B8A8_UNORM textures in a 2D game to store in every pixel the distance from a light source. The precision is not great, but it's good enough when run on my PC or in the ...
      Answered | 6 Replies | 2554 Views | Created by davidb353 - Friday, August 30, 2013 9:01 PM | Last reply by Chuck Walbourn - MSFT - Tuesday, September 03, 2013 7:00 PM
    • large check mark
      0 Votes

      SwapChainPanel and desktop, and tiled resources performances

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      Hi! I'd like to discuss a few points about the new features in the actual dx11.2 update. Firstly, I had great hopes when it was announced of seeing the ...
      Discussion | 6 Replies | 3737 Views | Created by Cubeslam - Wednesday, July 24, 2013 2:36 PM | Last reply by Cubeslam - Thursday, August 15, 2013 11:13 PM
    • large check mark
      0 Votes

      DirectX 11.2 tiled ressource tiers?

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      What is the difference between each tier & what hardware supports the best one? I'm looking to buy a 11.2dev pc (as in, to test everything including performance on, not just to develop before 11.2 ...
      Answered | 7 Replies | 2644 Views | Created by Ronan Thibaudau - Tuesday, July 23, 2013 9:13 PM | Last reply by Ronan Thibaudau - Tuesday, August 13, 2013 11:05 AM
    • large check mark
      0 Votes

      Touch/Stylus feedback appearing even when defeated on 8.1 in a xaml + DirectX BackgroundPanel application

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      IsContactFeedbackEnabled = false; visualizationSettings->IsBarrelButtonFeedbackEnabled = false; However, when ...
      Unanswered | 3 Replies | 1511 Views | Created by Silicon Bender - Monday, August 05, 2013 5:19 PM | Last reply by Rob Caplan [MSFT] - Thursday, August 08, 2013 1:47 AM
    • large check mark
      0 Votes

      Direct3D 11.2: Map default buffers questions

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      Direct3D 11.2 is introducing a cool new feature that allows you to map a default buffer directly instead of first copying data to a staging buffer. However, I was wondering if anyone knows which ...
      Answered | 6 Replies | 2408 Views | Created by rahul.garg - Sunday, June 30, 2013 3:14 PM | Last reply by rahul.garg - Friday, July 12, 2013 8:54 PM
    • large check mark
      0 Votes

      GestureRecognizerSample throws exceptions on saving state on exit...

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      Containers->HasKey(name)) Is this something that is going to be fixed or is there an issue with this technique? First-chance exception at 0x77423F29 ...
      Answered | 2 Replies | 1412 Views | Created by Silicon Bender - Monday, July 08, 2013 5:59 PM | Last reply by MikeBMcL - Tuesday, July 09, 2013 8:38 PM
    • large check mark
      1 Votes

      Using Directx 11.2?

      Archived Forums W
       > 
      Building Windows Store games with DirectX (Windows 8.1 Preview and RTM)
      Hello, I'm a bit confused after following the build session on tiled resources, i'd like to start toying around with DX11.2 asap but i'm unsure of what i need (or if it's even ...
      Answered | 4 Replies | 6268 Views | Created by Ronan Thibaudau - Monday, July 01, 2013 11:49 AM | Last reply by Chuck Walbourn - MSFT - Monday, July 08, 2013 8:40 PM
    • Items 1 to 20 of 25 Next ›
    Announcement: 2

    Building Windows Store games with DirectX (Windows 8.1 Preview and RTM) announcement

    • Link
      Windows Store app for WIndows 8.1 Preview forum retirement
      Ryan Bolz Monday, October 14, 2013 5:25 PM

      After Windows 8.1 is released on October 17, this forum will be archived. The URL will stay the same in case you have it bookmarked, but it will be moved to the Archived category. It will be made read-only so you can still search for questions/answers, but not create new threads or posts. Instead, please contribute to the community by asking and answering Windows Store apps questions in the applicable forum in the Windows Store apps category. Please respond to this thread if you have any questions about this.

       

      Thank you.

    • Link
      Welcome!
      Ryan Bolz Wednesday, June 26, 2013 5:06 PM

      Hello and welcome to the Building Windows Store games with DirectX  (Windows 8.1 Preview)

      forum. Please feel free to post your questions or start discussions here.

      Please remember to follow the rules outlines in our code of conduct:

      http://answers.microsoft.com/en-us/Page/faq#faqCodeConduct

      Thank you,

      Microsoft Communities Team


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