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Anti Cheating in Desktop Games RRS feed

  • Question

  • Suppose we developed a desktop game that saves players high scores on the server. how can we prevent (or at least protect in some degree) the player from cheating by using a software such a cheatengine to alter the result and then send higher record to the server?

    I know about dotfoscator. But i don't think that would be enough .

    Saturday, September 21, 2019 6:59 PM

Answers

  • Hi,

    The anti-cheat system itself is divided into two goals - the first is to prevent the cheat program from running, and the second is to record the player's software data for subsequent analysis and processing. That's what you need to do.

    Best regards,

    Jeffrey


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    • Marked as answer by Johnbalj Monday, September 23, 2019 3:37 PM
    Monday, September 23, 2019 7:24 AM