D3D Image Flickering / Black Frames

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  • A brief update. I have built the microsoft examples and found that they exhibit exactly the same behaviour. My guess is that at a certain point the video memory becomes fragmented and while the driver is doing something to rectify it a black frame is returned. The behaviour is different when the IDirect3DSurface9 is created with a D3DFMT_A8R8G8B8 pixel format; in this case an entirely transparent frame is returned. Limted creation IDirect3DSurface9 objects limts the effect but this has the downside of other resize problems

    • Edited by dt128528 Friday, December 02, 2011 10:31 AM
    Friday, December 02, 2011 10:30 AM
  • Tuesday, December 06, 2011 7:20 AM