Direct Rendering nv12 format without any conversion using directx 11??? RRS feed

  • Question

  • how to copy nv12 format data in texture and rendering using directx 11 ??? it is  possible to direct nv12 format rendering in directx 11(C++)??
    Thursday, December 3, 2015 5:43 AM

All replies

  • Hi,

    Thanks for posting here.

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    Friday, December 18, 2015 2:48 AM
  • Hi garima:

    You can create a Texture2D resource with DXGI_FORMAT_NV12. However, in order to render it, you still need to  convert it to RGB since that's the only format that is valid for display.

    The discussion in this post may be helpful.

    Friday, December 18, 2015 10:05 AM