Kinect for Windows v1 SDK announcement
-
Link
We are pleased to announce that Kinect for Windows v1.8 is now available and released to the public. The full details of the announcement and features are available on our blog:
Version 1.8 is an in-place update to the previous v1.x versions and are fully compatible. Kinect for Windows SDK 1.8 includes some key features and samples that the community has been asking for, including::
- New background removal. An API removes the background behind the active user so that it can be replaced with an artificial background. This green-screening effect was one of the top requests we’re heard in recent months. It is especially useful for advertising, augmented reality gaming, training and simulation, and other immersive experiences that place the user in a different virtual environment.
- Realistic color capture with Kinect Fusion. A new Kinect Fusion API scans the color of the scene along with the depth information so that it can capture the color of the object along with its three-dimensional (3D) model. The API also produces a texture map for the mesh created from the scan. This feature provides a full fidelity 3D model of a scan, including color, which can be used for full color 3D printing or to create accurate 3D assets for games, CAD, and other applications.
- Improved tracking robustness with Kinect Fusion. This algorithm makes it easier to scan a scene. With this update, Kinect Fusion is better able to maintain its lock on the scene as the camera position moves, yielding a more reliable and consistent scanning.
HTML interaction sample. This sample demonstrates implementing Kinect-enabled buttons, simple user engagement, and the use of a background removal stream in HTML5. It allows developers to use HTML5 and JavaScript to implement Kinect-enabled user interfaces, which was not possible previously—making it easier for developers to work in whatever programming languages they prefer and integrate Kinect for Windows into their existing solutions. - Multiple-sensor Kinect Fusion sample. This sample shows developers how to use two sensors simultaneously to scan a person or object from both sides—making it possible to construct a 3D model without having to move the sensor or the object! It demonstrates the calibration between two Kinect for Windows sensors, and how to use Kinect Fusion APIs with multiple depth snapshots. It is ideal for retail experiences and other public kiosks that do not include having an attendant available to scan by hand.
- Adaptive UI sample. This sample demonstrates how to build an application that adapts itself depending on the distance between the user and the screen—from gesturing at a distance to touching a touchscreen. The algorithm in this sample uses the physical dimensions and positions of the screen and sensor to determine the best ergonomic position on the screen for touch controls as well as ways the UI can adapt as the user approaches the screen or moves further away from it. As a result, the touch interface and visual display adapt to the user’s position and height, which enables users to interact with large touch screen displays comfortably. The display can also be adapted for more than one user.
Key links:
-
Link
Hello and please take a moment to review our Kinect for Windows Forum Guidelines
Specific K4W Forum Rules of Conduct
- Forums are moderated and if you feel that a post is in violation please “Report As Abuse”
- Suggest or mark posts as answered so that others know your issue was resolved by the feedback given
- Create a new post and don’t pile onto an older thread that may not be applicable.
- Link to other threads if you want to expand discussion on the topic discussed in the older thread.
- Posts must be on-topic for the forum.
- In the K4W forums’ case, that means posting about K4W.
- Comparisons to other Kinect libraries are tolerated, but our forums are not the place to discuss other libraries.
- No personal attacks allowed. Likewise, no racial, ethnic, national, or other slurs are tolerated.
- Constructive criticism of K4W and the SDK is allowed. Wandering into criticism of Microsoft for other reasons is not. Repeated harping on the same issue is not.
- If someone posts incorrect information, post a correction, and link to the docs that show the correct answer.
- We will ban people for trolling. Typing “M$” for “Microsoft” is always considered trolling.
The official guidelines are found here: http://social.technet.microsoft.com/wiki/contents/articles/1034.moderating-microsoft-forums.aspx
Thank you and please continue to assist us in improving our forums and community.
Chris Wojahn
Microsoft Kinect / Surface Solutions & Support
Escalation Engineer, Critical Problem Resolution
-
Link
Download the Kinect for Windows SDK beta, get more information about the SDK, and more.
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0 Votes
Kinect For Windows Developer toolkit v1.70 Documentation download
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Kinect xbox 360 detected but not working in windows 10
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Hi everyone, I've been having a lot of trouble getting the Kinect for Windows to work. The first problem arose when I tried to install the Kinect for Windows SDK ...Answered | 7 Replies | 11014 Views | Created by Theodore Michels - Saturday, November 3, 2012 2:07 AM | Last reply by lampuiho - Saturday, December 5, 2020 5:58 AM -
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anyone have link windows 10 iot sdk to download
PLEASE HELPP ME..I NEED WINDOWS 10 IOT SDK VERSION 17763 -
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I'm not able to execute Kinect avateering code in Visual studio 2017
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please launch a kinect-enabled app and then press the refresh button
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Kinect for XBox 360 only working once using Kinect SDK 1.8 on Windows 10
I've installed Kinect SDK and Developer Kit 1.8 on Windows 10 64 bit V 1803 (17682.1000). I did a clean install, with the device unplugged during ...Unanswered | 1 Replies | 3154 Views | Created by Roland Aigner - Thursday, June 21, 2018 7:44 AM | Last reply by SwiftVegeance - Sunday, November 8, 2020 1:53 AM -
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I might have deleted the firmware on my kinect.
My kinect was working fine but then suddenly stopped working so I attempted a reinstall. I went into device manager and clicked uninstall on each kinect device I saw but they popped back up, so I ... -
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Having trouble with Avateering.
Hello, I have some problems with Avateering. While Visual Studio 2010 works, XNA Game Studio 4.0 does not work. I don't really know why it doesn't work, I'm using Windows ...Unanswered | 0 Replies | 1493 Views | Created by Denis Kincses - Wednesday, September 2, 2020 8:56 PM -
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This either means that the username and password information in your wp-config.php file is incorrect or we can’t contact the database server at localhost:3007. This ... -
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I can not install the Kinect SDK v 1.8 on Windows 10 64bit for a XBOX 360 kinect
Hi, I can't pass the setup wizard for the Kinect SDK 1.8 on my windows 10 machine, I'm adding the log for any futher help [4360:07DC][2020-07-03T16:51:58]: Burn v3.6.2221.0, path: ...Unanswered | 1 Replies | 1682 Views | Created by Luan Luz - Friday, July 3, 2020 7:54 PM | Last reply by Luan Luz - Friday, July 3, 2020 7:55 PM -
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Can now use Kinect Camera with Skype
I've written a DirectShow filter that makes the Kinect Camera show up as a capture device and it is working fine in Skype. Please download it from ...Discussion | 194 Replies | 299352 Views | Created by ScottOrange - Wednesday, June 22, 2011 6:30 AM | Last reply by Lucasm_bsc - Sunday, June 28, 2020 4:14 PM -
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Kinect v1 on Windows 10 - Does not stream live Video
I am having issue streaming live video using Kinect v1 on Windows 10. When I run SDK sample "Face Tracking Basics - WPF", it does not stream live video. Any pointer on what is the ...Unanswered | 1 Replies | 2401 Views | Created by Roshan Kumar - Tuesday, November 8, 2016 10:57 AM | Last reply by JuhFlowAthan - Tuesday, April 21, 2020 9:17 PM -
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Kinect for Windows v1
I am trying to remake a kinect project I had done previously in MATLAB, in Unity. I had prevously had a version of the SDK to use the kinect in MATLAB. I downloaded and installed the Kinect SDK again. ... -
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Saving Skeletal Coordinates to File based on Kinect Explorer
Hi everyone, I have zero programming experience and I have been trying to make an application for Kinect in C#. It has been a very, very long struggle and I am ...Answered | 12 Replies | 10508 Views | Created by laldobbe - Monday, July 16, 2012 9:56 PM | Last reply by Pal.Kagrecha - Friday, February 28, 2020 7:16 AM -
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Recording skeleton data by Kinect for Windows
Hello I want to save the data fro, Kinect for windows (Skeleton Tracker part) as video, image or a data file like CSV; Could you please help ... -
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connect kinect v1 to windows10
Good Morning, I have to do a final project, which is to create an interactive game with kinect and drive, and I received kinect for Windows ...Unanswered | 1 Replies | 2358 Views | Created by P.Ladeira - Thursday, December 19, 2019 12:49 PM | Last reply by sergeant.coolagin - Saturday, January 11, 2020 8:44 PM -
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Kinect 1.8 SDK documentation
I can't find any documentation about 1.8 docs. There are info it got deleted. I need it for my project. Microsoft, give us back Kinect 1 docs.Unanswered | 0 Replies | 1887 Views | Created by sergeant.coolagin - Saturday, January 11, 2020 8:43 PM -
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Documentation kinect for window v1.8
Hello, I use SDK kinect for window v1.8 with kinect xbox 360 for an interactive application. I need SDK documentation of kinect for window v1.8 but I can't find it... Do you have ... - Items 1 to 20 of 4278 Next ›
Kinect for Windows v1 SDK announcement
-
Link
We are pleased to announce that Kinect for Windows v1.8 is now available and released to the public. The full details of the announcement and features are available on our blog:
Version 1.8 is an in-place update to the previous v1.x versions and are fully compatible. Kinect for Windows SDK 1.8 includes some key features and samples that the community has been asking for, including::
- New background removal. An API removes the background behind the active user so that it can be replaced with an artificial background. This green-screening effect was one of the top requests we’re heard in recent months. It is especially useful for advertising, augmented reality gaming, training and simulation, and other immersive experiences that place the user in a different virtual environment.
- Realistic color capture with Kinect Fusion. A new Kinect Fusion API scans the color of the scene along with the depth information so that it can capture the color of the object along with its three-dimensional (3D) model. The API also produces a texture map for the mesh created from the scan. This feature provides a full fidelity 3D model of a scan, including color, which can be used for full color 3D printing or to create accurate 3D assets for games, CAD, and other applications.
- Improved tracking robustness with Kinect Fusion. This algorithm makes it easier to scan a scene. With this update, Kinect Fusion is better able to maintain its lock on the scene as the camera position moves, yielding a more reliable and consistent scanning.
HTML interaction sample. This sample demonstrates implementing Kinect-enabled buttons, simple user engagement, and the use of a background removal stream in HTML5. It allows developers to use HTML5 and JavaScript to implement Kinect-enabled user interfaces, which was not possible previously—making it easier for developers to work in whatever programming languages they prefer and integrate Kinect for Windows into their existing solutions. - Multiple-sensor Kinect Fusion sample. This sample shows developers how to use two sensors simultaneously to scan a person or object from both sides—making it possible to construct a 3D model without having to move the sensor or the object! It demonstrates the calibration between two Kinect for Windows sensors, and how to use Kinect Fusion APIs with multiple depth snapshots. It is ideal for retail experiences and other public kiosks that do not include having an attendant available to scan by hand.
- Adaptive UI sample. This sample demonstrates how to build an application that adapts itself depending on the distance between the user and the screen—from gesturing at a distance to touching a touchscreen. The algorithm in this sample uses the physical dimensions and positions of the screen and sensor to determine the best ergonomic position on the screen for touch controls as well as ways the UI can adapt as the user approaches the screen or moves further away from it. As a result, the touch interface and visual display adapt to the user’s position and height, which enables users to interact with large touch screen displays comfortably. The display can also be adapted for more than one user.
Key links:
-
Link
Hello and please take a moment to review our Kinect for Windows Forum Guidelines
Specific K4W Forum Rules of Conduct
- Forums are moderated and if you feel that a post is in violation please “Report As Abuse”
- Suggest or mark posts as answered so that others know your issue was resolved by the feedback given
- Create a new post and don’t pile onto an older thread that may not be applicable.
- Link to other threads if you want to expand discussion on the topic discussed in the older thread.
- Posts must be on-topic for the forum.
- In the K4W forums’ case, that means posting about K4W.
- Comparisons to other Kinect libraries are tolerated, but our forums are not the place to discuss other libraries.
- No personal attacks allowed. Likewise, no racial, ethnic, national, or other slurs are tolerated.
- Constructive criticism of K4W and the SDK is allowed. Wandering into criticism of Microsoft for other reasons is not. Repeated harping on the same issue is not.
- If someone posts incorrect information, post a correction, and link to the docs that show the correct answer.
- We will ban people for trolling. Typing “M$” for “Microsoft” is always considered trolling.
The official guidelines are found here: http://social.technet.microsoft.com/wiki/contents/articles/1034.moderating-microsoft-forums.aspx
Thank you and please continue to assist us in improving our forums and community.
Chris Wojahn
Microsoft Kinect / Surface Solutions & Support
Escalation Engineer, Critical Problem Resolution
-
Link
Download the Kinect for Windows SDK beta, get more information about the SDK, and more.