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Low Latency Audio Performance RRS feed

  • Question

  • Hey all,


    I have been experimenting lately with low latency audio, but even on the second gen hardware (Lumia 800 and 710) this is still a disaster…

    Does anybody know if Tango will actually bring performance improvements to the audio APIs? Or are they in general being ignored completely?

    I am using DynamicSoundEffectInstance to play mono wav 16bit 44100 Hz, but anything with a buffersize smaller than 40 ms (Lumia 800) or 30 ms (on the 710) will result in stutter. Add in some bit summations and on the fly rendering of audio and we are down to buffersizes of at least 50/60 ms. This is simply way too large to have a decent performing audio app even on the second gen hardware.

    Can anybody inform me if there are plans to fix this? Or if Tango will do so?

    Thanks :)
    Tuesday, April 24, 2012 10:41 PM