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Collision

I have used bounding spheres, but i have no idea what to put in the intersect method to make a basic collision take place (like calculating the angles at which the balls ...
| 5 Replies | 3358 Views | Created by mattyw87 - Friday, January 26, 2007 1:08 PM | Last reply by Calvin Bell - Friday, January 26, 2007 6:52 PM

Collision algorithm

function checkPositions() { var j = 0; var collision; do { var newRow = Math.floor(Math.random() * 3 + ...
| 1 Replies | 987 Views | Created by MrSoftware1 - Saturday, July 16, 2011 10:28 AM | Last reply by MrSoftware1 - Saturday, July 16, 2011 11:52 AM

Collision Detection

; As for the new question about "different types of collision detection and how this works",which I think has little thing to do with C++,please refer to the ...
| 2 Replies | 2559 Views | Created by Gomba Star - Sunday, August 18, 2013 8:47 PM | Last reply by Jane Wang - MSFT - Monday, August 26, 2013 2:10 AM

collision problem

Oops, I meant make sure the collision event refers to "Myself", not the disappear behavior.
| 5 Replies | 6548 Views | Created by Haloboy123 - Wednesday, July 30, 2008 4:23 PM | Last reply by Ben Anderson MSFT - Friday, August 1, 2008 11:04 PM

Collision detection

://physicshelper.codeplex.com/ This supports collision detection 2) Google "Silverlight hittest" - you'll find lots of entries that MAY help you ...
| 1 Replies | 1927 Views | Created by Subscrbr - Sunday, July 25, 2010 3:04 PM | Last reply by snelldl - Monday, July 26, 2010 5:03 AM

Collision rule

There's a collision when picture1.x < picture2.x + picture2.width and picture1.x + picture1.width > picture2.x and picture1.y
| 2 Replies | 2554 Views | Created by DJ PIP - Friday, August 29, 2008 12:33 PM | Last reply by ThE_lOtUs - Friday, August 29, 2008 3:38 PM

collision edges

When you first click on an actor in the IDE, in the right pane, you will see the collision edges.  You can drag them to adjust
| 2 Replies | 6023 Views | Created by dev2dev - Friday, November 28, 2008 9:05 AM | Last reply by dev2dev - Wednesday, December 3, 2008 7:46 AM

Collision questions

through the player's collision boxes for( int set = 0; set
| 4 Replies | 1087 Views | Created by DoctorNicholas - Monday, June 17, 2013 10:46 PM | Last reply by Barry-Schwarz - Tuesday, June 18, 2013 10:11 PM

Collision questions

comes to collision detection... Remember that D3D is a 3D Graphics output API. It's not meant to process logic for your game (e.g. collision detection, physics, AI...etc). You can ...
| 4 Replies | 5421 Views | Created by Frisker - Sunday, October 29, 2006 4:25 PM | Last reply by Frisker - Wednesday, November 1, 2006 3:10 PM

Collision, yet another run.

A simple method would be determine the normal of the collision (if it's a box or plane, then it's the normal of the surface) and then do a normal.Reflect(incomingVelocity) to get the ...
| 1 Replies | 4174 Views | Created by detzX - Friday, September 1, 2006 5:01 PM | Last reply by Mitch Walker - MSFT - Sunday, September 3, 2006 11:59 PM

Collision - Boundingbox

this.Window.Title = ...
| 8 Replies | 13911 Views | Created by Frame - Monday, November 13, 2006 8:08 AM | Last reply by Frame - Thursday, November 16, 2006 3:49 PM

SyncToy - collision detection?

over the whole process. But I need the same functionality for collision detection. This means modified, deleted, renamed files should be synchronized but files that have ...
| 3 Replies | 8598 Views | Created by Klaus Salger - Tuesday, August 25, 2009 3:00 PM | Last reply by Deepa Choundappan - Wednesday, September 2, 2009 6:56 PM

Collision detection

Basically it's just a rectangular pick routine for collision detection. Basically, you look to see if a point is inside a rectangle (i.e. in the area (Y2-Y1),(X2-X1) of ...
| 5 Replies | 2932 Views | Created by turkeygizzard - Wednesday, July 23, 2008 10:07 PM | Last reply by turkeygizzard - Thursday, July 24, 2008 7:43 PM

Collision detection

Since I am teaching with SB it is alway nice to have features to interest students with.  With collision detection they could build some simple games.  All the kids love to play ...
| 6 Replies | 6540 Views | Created by Loyola IT - Wednesday, March 25, 2009 5:20 PM | Last reply by Vijaye Raji - Sunday, March 29, 2009 10:20 PM

Collision detection

Work by example, I say. Check out Bill Riess's tutorials on XNA101.net for a good 3D example ofa game with 3D collision. For 2D check out ...
| 2 Replies | 7099 Views | Created by Monyet - Tuesday, April 3, 2007 7:17 PM | Last reply by Simon Darkside Jackson - Wednesday, April 4, 2007 2:01 PM

Model Collision Detection

You can write a function that tests the sphere of the avatar against each triangle of the building (or a building collision proxy with fewer triangles). There is no collision system ...
| 5 Replies | 3701 Views | Created by Maxx Delusional - Monday, November 6, 2006 10:40 PM | Last reply by Maxx Delusional - Tuesday, November 7, 2006 9:04 PM

Shape collision detection.

The ever helpful Andy Beaulieu wrote a couple posts about collision detection using built-in Silverlight functions on his blog:
| 4 Replies | 10723 Views | Created by MSDN_Forums_User - Monday, April 20, 2009 9:11 AM | Last reply by MSDN_Forums_User - Sunday, April 26, 2009 9:23 PM

Collision problem

Timo    ,   this works well.        KHH822-1( This is for  right wall collision. ...
| 17 Replies | 1477 Views | Created by Timo Sö - Wednesday, October 9, 2013 6:59 AM | Last reply by Timo Sö - Saturday, November 2, 2013 9:39 AM