Scaling factor for windows 10 universal apps RRS feed

  • Question

  • Hello,

    I installed the windows 10 sdk and noticed that there is a difference between the scaling factor (and effective resolution) when the app is compiled as a windows 10 universal app compared to a windows 8.1/windows phone 8.1 universal app. On my notebook, a scaling factor of 2.0 instead to 1.8 is reported and on the 4 inch phone emulator 1.5 instead of 1.2. Therefore, especially on the phone the same application appears a lot larger. Is this a bug or intentional?

    Saturday, March 28, 2015 5:41 PM

All replies

  • As your question is similar to what I have in my mind, I want to add:

    How does the WP (8.1 or Silverlight) scaling system works for different phone sizes (eg 520 vs 1520)?

    eg. sip keyboard height 8.1 SL is 339 px in phones below 4.7 inch but a scale factor is applied for larger phones. How to determine the scale factor? Have seen that it depends on the physical display size rather than resolution. How to determine the scale factor which multiplied by 339 will give the keyboard height in larger phones?

    Monday, March 30, 2015 8:54 AM
  • Any comment on this issue?
    Sunday, April 5, 2015 9:52 AM