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stereoscopic (3D) opportunities ? RRS feed

  • Question

  • Appreciating that we can extract a 2d image and depth data are there any API opportunities that address the generation of stereoscopic images/video?

    Thursday, June 16, 2011 4:23 PM

Answers

  • Ian,

    I'm not sure if you're asking whether (a) the SDK provides stereoscopic image generation, or whether (b) there are opportunities for third party developers to write stereoscopic imaging solutions.

    The answer to (a) is: no, sdk does not provide this functionality.

    The answer to (b) is: certainly! There have been lots of cool demo applications people have written so far, and someone will probably do something related to stereoscopinc imaging soon. For instance, there is this experimental project: http://research.microsoft.com/en-us/projects/mirageblocks/default.aspx

     

    Hope this helps,
    Eddy


    I'm here to help
    • Marked as answer by Ian G Walker Thursday, June 16, 2011 5:32 PM
    Thursday, June 16, 2011 5:27 PM

All replies

  • Ian,

    I'm not sure if you're asking whether (a) the SDK provides stereoscopic image generation, or whether (b) there are opportunities for third party developers to write stereoscopic imaging solutions.

    The answer to (a) is: no, sdk does not provide this functionality.

    The answer to (b) is: certainly! There have been lots of cool demo applications people have written so far, and someone will probably do something related to stereoscopinc imaging soon. For instance, there is this experimental project: http://research.microsoft.com/en-us/projects/mirageblocks/default.aspx

     

    Hope this helps,
    Eddy


    I'm here to help
    • Marked as answer by Ian G Walker Thursday, June 16, 2011 5:32 PM
    Thursday, June 16, 2011 5:27 PM
  • Woah, I have a great idea for a stereoscopic related Kinect App! http://rd3d2.wordpress.com

    Thursday, June 16, 2011 6:18 PM
  • Ian,

    Options for stereoscopic applications include an NVidia Stereo 3D technology which interoperates with DirectX and has a sample at http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d.  That option works by modifying vertex shaders at runtime.  Many graphics engines and/or game engines support stereo 3D output options.  Custom shaders are also possible for particular desired outputs.  The combination of stereoscopic 3D and head tracking sounds interesting.

    Saturday, June 18, 2011 7:31 PM