How are your app sales and download numbers? RRS feed

  • General discussion

  • Does anyone want to share their app sales and download numbers? 

    Perhaps with knowledge of which apps are doing well and which are not doing so well we can all better understand how to present our apps on the marketplace.

    I'm yet to release a Windows 8 app, but I did have some success on Windows Phone 7 with a couple of hundred thousand downloads of free apps.

    Thursday, January 31, 2013 2:33 PM

All replies

  • Yesterday posted a download related issue on this forum - Microsoft Store App Downloads slow to a trickle since 1/8/13 .

    At this time 151 peepers have viewed the post with no comment.

    I would think folks would be concerned about potential download or reporting problems.

    Perhaps this is an indication of reluctance to share app download information?

    Or losing 7/8ths of your prior two month download rate is a 'normal' occurrence???

    • Edited by Director, BWSA Thursday, January 31, 2013 7:14 PM wordsmith
    Thursday, January 31, 2013 7:14 PM
  • I submitted my first game ever last week and have been very frustrated by the performance.  I didn't expect all that much, but I have only had 38 downloads of the trial and only 5 of those turned into sales.  The system seemed down for awhile last week so it took several days to see any numbers at all. 

    These numbers seem so small for the millions of licenses out there.  According to the dashboard only 400 people even looked at the listing and it is in the New Releases section for Games and Spotlight.

    The game is solid and doesn't crash on any of my test devices or the simulator.  It got good feedback from the people I tested on.  I am mostly frustrated by the lack of ratings or reviews - I have not received any.

    I am curious to hear from others to see if this is worth continuing. 

    Thursday, January 31, 2013 8:19 PM
  • This is very enlightening Andrew.  I can understand your frustration. What's your game called?

    I don't think your numbers are that bad.  Your conversion rate from people looking at the games listing to downloading a trial is 9.5%.  That's not bad although could perhaps be a little higher, have you thought about re-thinking the screen-shots and description you use?  Your conversion rate from Trial to purchase is 13.5% which iI think is good.  My personal view is that if 1 in 10 people who try your product, buy your product then you're on the right track.

    The number that causes concern is the initial 400 viewings.  Windows 8 clearly isn't performing as well as we're being told.  There cannot be 60 million users (which is the number of licenses MS say they've sold).  As developers we need to be given a clear indication of the number of ACTIVATED copies of Windows 8 that exist.

    I'm going to continue with my Windows 8 development, but I think I'll be lucky to get the numbers I've had on Windows Phone.

    Friday, February 1, 2013 3:58 PM
  • Your dip in downloads is alarming.  I wonder if your app was being promoted anywhere within the app store for a while or on a top/new list and now isn't?  A sudden reduction in exposure could account for the decline.

    Friday, February 1, 2013 4:00 PM
  • Martyn - The 70 download per day average existed the first week of rollout.  The 12 average occurred with no other known event.  We have researched all known featured spots.  They do not offer an explanation.  Sadly - We are unaware of any tools that can help us investigate further.

    The number pattern post drop is very alarming.  For example, 14 downloads appears 8 of 20 days, post decline.

    Further still, and relevant to all, Microsoft or the community does not seem to mind.  You are the first person to address this situation.  THANKS! :)

    The post, Microsoft Store App Downloads slow to a trickle since 1/8/13, has been second paged now, so virtually no help is available :(  150+ views occurred with no one responding to the post.

    Invest in a app, experience results, lose results, so it goes?

    There appears to be no support, no tools - no answers.  Release an app and pray is my advice.

    • Edited by Director, BWSA Friday, February 1, 2013 5:02 PM clarification
    Friday, February 1, 2013 4:22 PM
  • Hi Martyn,

    The game is called A Touch Of Luck and is about to fall off the New Releases section for games.

    This is my first experience with selling an app on any platform.  I guess I didn't know what to expect and I agree that better screen shots and marketing would have helped.  I was really using this to see what I can expect if I really sink a great deal of time into an app.

    I think you summed it up very well though - regardless of how good the game is or isn't, if only 400 out of 60 million people even click on the listing to look at it, I don't know that there is much hope.

    Good luck and thanks for the response.

    Friday, February 1, 2013 5:23 PM
  • I have a niche app that is targeted to writers. The sales started out fine, but have dropped since the beginning of the month.

    My app, Writing Type, was released on December 13th. It has a 14 day trial and costs $2.49. Stats so far:

    • 143 purchases (only 34 were trial upgrades)

    I actually made it up to the top 15 paid app in the Productivity category, but I believe the bad reviews slowed down the sales even though I've addressed and am addressing some of those issues. I'm hoping sales will pick up again in time. I'm in the top 25ish still though. Paid Productivity apps currently aren't big sellers. Most are free.

    During my time in the top 15, I was averaging 5-10 sales a day. I've been averaging 2-3 a day since earlier this month, but again, I attribute that to the reviews and improvements that need to be made in the app. I'm going to hit up the apps' users (they signed up to a mailing list) to ask them to leave a review once the next update goes out.

    Let me know if you have any specific questions.


    Friday, February 1, 2013 5:56 PM
    • Will - Do you have the exact date of the drop off in downloads? 
    • Does that date correspond with the date your app was dropped from the top 15 paid app listing? 
    • Was it 1/8/13 by chance? 

    Thanks beforehand.  This information would help tremendously!  Continued success with your app :)

    Friday, February 1, 2013 6:09 PM
  • Hi guys,

    My downloads for Calculator² are shown below. They've been declining steadily since Christmas but no significant drops as you've experienced Director, BWSA. My downloads are about half what they were in the lead up to Christmas but interestingly the average for the category's top 5 apps is similar to before Christmas and has been constant through January. My app appears in the Top Free section in quite a few regions but has expectedly fallen down the list as the Store has been growing. While I think this has contributed to the decrease in my downloads, I believe the main reason is because it is so difficult to find my app when searching for its keywords as discussed in this thread: It's a bit long, but if you skip down to the Store screenshots they paint quite a picture. For such a popular app, it is very disconcerting to see it so far down the search results.

    I see that many of you are using the trial+paid monetisation policy, but I found more success with a free, ad-supported app and an in-app purchase to optionally remove the ads. I certainly wouldn't be getting these download numbers as a paid app, and probably also not the same revenue (which is mostly from the ads). However, my app is a tool that many people wouldn't want to pay for, while with games I can see that the intended market would be more willing to make a purchase.

    I hope this helps! If you have any concerns with Store search please reply in the linked thread. For something that must effect a lot of developers there aren't very many of us making noise about it.


    Saturday, February 2, 2013 1:21 PM
  • my app has just over 100,000 downloads. but I have seen the same steady decline in downloads that other people are describing. I used to get about 800-1000 downloads a day and that has decreased to 500-600/day even though ive regularly made updates.  It is a free ad-supported app called piano time.  there is also pro version that is $3.49 that has had about 230 downloads.
    Sunday, February 3, 2013 5:05 AM
  • Congrats Nicholas, 100,000 downloads is clearly quite an achievement.  It perhaps seems even greater when considering the difficulties other people have experienced getting downloads.

    Sunday, February 3, 2013 11:25 PM
  • @Director, BWSA,

    There really wasn't an exact date in the drop offs. I would say the decline began around that date though.


    Monday, February 4, 2013 2:03 PM
  • In sum it seems the following is true -

    a)  Across the store, apps are in a slow decline since last year.

    b)  One app has experienced a sudden drop, however the drop can be attributed to movement of the 'best' list.

    c)  Only one app experienced an 85% drop on/around 1/8.  There is no explanation for this.

    Wednesday, February 6, 2013 3:46 PM
  • I have an interesting chart to share on this subject...  this chart represents downloads for the News/Weather category averages (yellow) and our app (blue). The flatline downloads for our app leading up to the "regular" download rate is detailed in another post by "Director, BWSA".  But note the average downloads for the category;

    There seems to be a steady climb, and then every 7 days, bam - an uncharacteristic drop in downloads.  Then a steady climb again, and then a drastic drop.  I'm wondering if this is a statistical/data gathering problem, or is it really only an indicator that people don't download as much on a certain day of the week?

    Sunday, February 17, 2013 7:03 PM
  • Andy, the drop day appears to be Mondays for Category.

    However, for our app, the drop day is more like Wednesday. 

    Our app is in the Productivity Category.  1/17 to 2/17 the Day of Week breakout is below -

    Row Labels Average of   OurApp Average of Cat % of Average
    Sun                                    12                    7,953 102% 108%
    Mon                                    12                    6,919 107% 94%
    Tue                                    13                    7,289 112% 99%
    Wed                                      9                    7,080 80% 96%
    Thu                                    10                    7,146 91% 97%
    Fri                                    12                    7,225 105% 98%
    Sat                                    12                    8,048 104% 109%
    Grand   Total                                    11                    7,391

    • The productivity category seems to suffer on Mondays
    • Our downloads suffer on Wed and Thur.

    There do appear to be some intra week cycles going on.

    Quite frankly, we've made no progress on the understanding 85% drop in download cliff we've gone over.  I don't wish that on any app developer.  Especially in this environment of lots of questions and no answers :(

    Tuesday, February 19, 2013 6:48 PM
  • I used a game as a project to start to learn the platform. I released it in January, only for Windows 8.1. It is currently completely free, no ads. It's a simple classic 2D vector type arcade game called "Space Cleanup".  It's similar to asteroids. 

    As of today, I have 64 downloads (44 from the US).  I have only 3 reviews, and only 1 from someone I don't know, though that review was very positive.  So I don't really know how many people like it, how many people hate it, or how many people have problems.  I am curious as to what to expect (thus my finding this page).

    Keep in mind, I've really done no marketing, so I don't know whether the download count is good or bad, but I guess I did expect a few more reviews one way or another.

    - Steve

    Wednesday, March 19, 2014 10:41 PM
  • In two years I have made £26 from 6 apps.

    The apps are pretty specialist so I didn't expect to sell millions.

    I will be stopping developing Win 8 apps when my license is up.

    From the other end as a user/buyer of apps I have to admit I have never bought an app.

    Why ? well there is much free stuff around.


    Thursday, March 20, 2014 3:09 PM
  • Resurrecting an old thread here.

    How's everyone's downloads and buys are doing?

    I've a question for the more experienced developers.  I've an app called Modern Word Processor in the store that I published back in July.

    I've worked very hard on it.  You can install the trial to see for yourself.  Trial will give you 7 days of full feature use before going into read-only mode until it is bought.  In fact, I am currently working on save-as-pdf function right now and will probably include it in the next update.

    As you can see, it's not just another text editor.  It is a full blown word processor with functionalities and features that rival some desktop programs out there. 

    But I'm only getting about 60 downloads a day and average of 5 buyers each day.  Any idea what I'm doing wrong?

    Also, how in the world can I get more users to write a review?  I get a lot of positive feedbacks, suggestions, and bug reports in email.  But most of these darn users won't write reviews in the store.  I try to answer questions and make suggestions come true as soon as I can.  For example, the choice to make all the buttons bigger were put in there because one user asked me to put in bigger buttons because of his bad eye sight.  After I added in that choice, he promptly thanked me in an email, but I never saw a review from him.

    It's frustrating to put in so much work and effort and not getting the feedbacks.

    • Edited by RandyPete Monday, October 6, 2014 2:57 PM
    Monday, October 6, 2014 2:52 PM
  • Is your App at some point asking people to do a review? If it's not it's rare that people will rate your App unless they paid for it and found it terrible (because they are always much more likely to complain then they are to give positive feedback). It's a good question on how to ask them - most devs opt to simply ask users for a rating after a couple of app startups (perhaps modified to not ask when recovering from a crash or something like that).

    The bitter truth however is that people rarely look at paid Apps. That is why many people switched to a free model with additional features unlocked as an IAP.

    As for the issue with the user who requested a feature and no rating. I think it's fair to ask him wether the new feature was to his liking and that you'd be very happy if he could rate your App and tell others about the experience he has had. If you did so and he didn't rate it - well there is that kind of people although in my experience it's not that many.

    In general if you want to boost your App you will however have to turn to venues outside the store itself. E.g. it always helps to connect with users of your App on forums or have a look at your options to get a review of your App done in certain Windows focused blogs.

    Monday, October 6, 2014 3:35 PM
  • Thank you for your replies. You guys have convinced me to hold the user's computer hostage until a review is made.

    Just  kidding. 

    I'll start having popups every 1 minute of using the app (paid or unpaid) until a review is made.

    Just kidding again. 

    I'll remind them to write a review a couple times after they bought it.

    Monday, October 6, 2014 7:46 PM
  • You're actually doing pretty well for the category and at that price point.

    My app, "Writing Type", is in the same category (6 ranks behind you), but isn't as well done. It's been hovering around that level since I made the last update over a year ago.

    They say the key is to make make more apps that promote each other. Perhaps another writing related app? Or a free writing related app that is basic and useful, but who's main purpose is to promote your other apps.

    Monday, October 6, 2014 10:29 PM
  • You're actually doing pretty well for the category and at that price point.

    My app, "Writing Type", is in the same category (6 ranks behind you), but isn't as well done. It's been hovering around that level since I made the last update over a year ago.

    They say the key is to make make more apps that promote each other. Perhaps another writing related app? Or a free writing related app that is basic and useful, but who's main purpose is to promote your other apps.

    Thank you for the compliment.

    I worked really hard to make it a quality app.  That's why I priced it at 9.99.  I was hoping people would realize that they get what they paid for.  Do they want a word processor or do they want a simple text editor?  Do they want continued support or do they want a hit and run developer?

    I love metro interface.  And I absolutely love the idea of universal apps.  I just don't understand why people expect cheap, barely working apps all the time. 

    Tuesday, October 7, 2014 1:04 AM
  • Oh dear.  I apologize.  I did not realize I was sounding insulting to the person I was replying to.

    When I was writing that, I was thinking of my experiences with android apps.  Back when there was no touch oriented system for windows, I was using an android hybrid device for work and play.  I desperately needed a word processing app that was more than just simple text editing.  Found one.  I was so excited that I bought it right away.  Then I noticed that it didn't have word wrap. So, at the end of each line, a word would get cut off li

    ke this.  I emailed the developer.  1 month later I got a reply saying he would fix it in the next update.  Next update came 3 months later and there was still no word wrap.  To make long story short, it was about a year after my initial email about the lack of word wrap that the app finally had word wrap. 

    It wasn't the only time I came away with a bad experience with nonresponsive developers. 

    I've also wandered into the land of iOS.  Both iOS and android are full of hit-and-run developers.  There was a paid conversion app that had a couple of conversions wrong.  I must have emailed that developer 20 times before I got a reply saying he would fix it.  And it was 4 months later that he finally fixed it. 

    Again, I apologize to both of you for my words.  I meant to say that my past experiences with developers with iOS and android convinced me to never be like them.  I actually care about my work. 

    Tuesday, October 7, 2014 3:16 AM

  • I think what you're missing is most people who have Windows have Microsoft Office, and that includes tablet users.  Let's face it, Microsoft Office is the 'selling point' of Surface tablets, I believe it comes with it.  Is anyone who has office really going to want to buy your app?  Does it do that much unique (and as compatible) as office does?  That's why you have no sales.

    Yes, MS office is the selling point of those tablets.  But as it stands, it's not touch friendly.  And not every tablet comes with MS office.  My lenovo miix 2 certainly didn't come with MS office.  And getting office would have meant $130.

    You think I should lower the price to see better result?

    Tuesday, October 7, 2014 3:20 AM

  • Yes, MS office is the selling point of those tablets.  But as it stands, it's not touch friendly.  And not every tablet comes with MS office.  My lenovo miix 2 certainly didn't come with MS office.  And getting office would have meant $130.

    You think I should lower the price to see better result?

    Well, I also wrote an app that "competes" with office, so i'm kind of in the same boat.  Mine "competes" with outlook!  I actually had a user in last month write that they could get their e-mail with my app, which they couldn't do with Outlook! 

    Anyway, Ask me again in a few days.  Right now, as of noon eastern time today i'm trying a half-price sale (about).  it's only scheduled to be reduced through Friday at 11pm eastern.  I'm going to look at the numbers afterward to see if sales were significantly affected.

    For example, if I earn half as much from each sale, but have 3 times as many sales, it might be worth it.

    I don't know yet.


    Well, to be clear, I don't hope to compete with MS word.  I'm an engineer by day.  This app of mine is just a personal venture.  Well, at least it started out as a personal venture.  I wanted to see if I can, in my spare time, create something that is as close to a real word processor as possible.  2 months ago when I published it, it was a simple text editor with the typical bold, italic, etc.  Then I added controls for tables, images, text to speech, speech to text, etc.  The latest thing was real time spell checker that I included in my update last week. 

    Right now, the app is capable of importing and exporting doc, docx, rtf, html, and txt.  I'm currently working on exporting to pdf, which I hope would be stable enough for me to include in my next update next week some time.  You think such a capability would increase the app's chances?

    Added by edit.

    By the way, I just set it to go down to 7.99 for 2 days starting midnight tonight.  I'll report back if anything changes. 

    • Edited by RandyPete Tuesday, October 7, 2014 10:46 PM
    Tuesday, October 7, 2014 10:45 PM
  • Wanted to add something: I also used to be an engineer (in florida - "senior engineer" for a computer company + Maryland "senior engineer" on a military contract). However, due to licensing laws here in new York I can not legally call myself an engineer here :->.

    Anyway, for the last 10 years or so I've been living on SSDI (disability).  So, for me, low income is better than high income, if I earn too much I lose my benefits.  IF this app earned too much money, i'd have to find a way to pay for health insurance and other living expenses.



    Oh, I see.

    Well, I'm a different kind of engineer.  I'm a civil/structure engineer.  Absolutely nothing to do with software.  This is why making this app a success is so important to me.  I put a lot of hard work into this app.  If you do a search for my past posts, you will see that just a few months ago I asked very stupid questions... like how to open a file. 

    This isn't about money for me.  It's more like... showing people an ice sculpture that you made.  It's especially important when your day profession has nothing to do with ice sculpturing.

    This app is a combination of me pulling out my hair and banging my skull into a brick wall.  But by day, I have to act like everything is fine.  I'm in middle management at my company.  Little do people in my company know that by night I'm always on the brink of insanity.

    Added by edit.

    I just checked.  At least today 10 people bought my app.  Oh, how I wish this is the norm. Unfortunately, the average is half that.

    • Edited by RandyPete Wednesday, October 8, 2014 12:21 AM
    Wednesday, October 8, 2014 12:17 AM
  • How are you getting real time results?
    Wednesday, October 8, 2014 4:16 PM
  • I'm very much of the believe that using the store alone is not really effective in generating sales - no matter on what platform for that matter. If I lower the price for one day but only a few people even come across my App on that day it won't make that much of a difference. If I lower the price for one day and get that discount reported on some Windows specific blog a lot more people will be buying for two reasons:

    1.) More people will be exposed to the App on that day than would happen to come across it in the store.

    2.) The store doesn't tell them that this new price is the App being on sale. If they know about that it will trigger some to buy it simply because they might need it at some point in the future and won't get it for that price then, so they're buying now.

    So basically: lowering the price permanently is going to slightly increase sales over time. Moving it to free for some time will increase downloads as it moves the App to a different section of the store that more people visit than the paid section (which might be good for exposure and word of mouth). Lowering price for some time likely isn't going to change much.

    At least that is my take on the matter and I do admit that I'm no expert in sales psychology. In the end however I'm very much of the opinion that working avenues besides the stores is often far more effective, given that the store description does the basics right: screenshots that show the App in action (what to expect), a proper description of what to expect, professional looking logo, etc.

    Wednesday, October 8, 2014 6:18 PM
  • Today is my first of 2 days sale. Sold 8 today, which is average. So, looks like you are right.

    Any idea on how I can get mentioned in a blog?

    Again, and I don't mean any disrespect to others, but I'm aiming for quality app with instant support to requests. The last thing I want is to make it a cheap $0.99 app with minimal quality and support.

    Wednesday, October 8, 2014 7:42 PM
  • If you don't mind me asking, what's involved with your case that cost 1,700? I'm not a real dev, so I don't know what's normally involved.

    I paid 100 to upload to the store. VS express is free. That's all I paid so far. My app has made about 2,300 since I published it 2 months ago. Aside from the hair I lost and my sanity, I guess I should be glad...

    Wednesday, October 8, 2014 9:11 PM
  • The kind of things I have as expenses in 2014-- and keep in mind I am not an attorney and don't know what you can deduct - are things like my Microsoft Partner "Action Pack" subscription - about $500 (which includes Visual Studio Professional w/ MSDN subscription, Multiple Microsoft Office licenses for business use, and Windows licenses for business use).  GoDaddy is another expense because Microsoft requires me to have a support website, I think that was $145.  My touchscreen laptop I use for development required repairs not covered by warranty - about $290 (actually this year I renewed my warranty on that too that may be deductible).  Another big expense is something like Adobe Creative Cloud which is $55/month (w/ tax), I used that for things like the app icon (not great, i'm not an artist), and the website (Dreamweaver, Illustrator, and Photoshop are some of the tools used).  All that kind of thing.


    Oh my goodness, that's a lot of expenses.

    I use VS express for free.  For office, I have a corporate license with my company.  In fact, I just asked the guys in the IT department if I could get a VS pro 2013 and they said yes.  They'll be giving it to me later this week.  Woohoo, finally I can try out VS pro for once.

    For website, I've been using a free site by  I just bought a domain name and hosting by godaddy for $30 or so.  Apparently, nobody wants :-D

    I use a combo of paint and gimp 2 to make my icon. 

    Wednesday, October 8, 2014 11:24 PM
  • I'd love to learn (when you do) what the difference is between VS Pro and VS Express.. I have Pro, but have never used express.  Express is probably enough for my needs, but I worry that maybe things like the performance measurements or debugging tools aren't all there, but I bet they are all there.

    I just know back around 2000-2005 I think it was, I went to a thing by Microsoft in new York city, and they said "Yes, we have a free version of visual studio, but good luck making any money off any app you write in it" -- at the time the free version was missing important tools like an installer creator and other things to distribute apps I think.

    I know there is a difference, I don't know what the difference is or if it's worth it. 

    You are lucky that a corporation is behind you, on the other hand, i'm lucky that if I choose to I can sit in my pajamas and watch 'pawn stars' all day (tomorrow! on history).



    There can't be that much of a difference.  I've managed to write my app in express so far.  I'm just glad MS didn't shoot themselves in the foot by making devs pay for VS just to publish to the winstore.  I know that would have turned me away.

    Thursday, October 9, 2014 2:42 AM
  • I'd like to report that 2 days of price drop yielded no difference from normal. First day got 8 buys. Second day got 5 buys. Exactly the average of what I've been getting full price anyway.
    Saturday, October 11, 2014 11:17 AM
  • My results:  1st full day (edit: of 50% sale): 0 sales 0 downloads (something must've been wrong, I've never had zero downloads). Second day, 4 sales (it's in my normal range).  Friday was last day of sale I don't have results yet.

    Edit update: "Second day" above # of downloads was 3.    So 3 downloads, 4 sales (it was 2 purchase, 2 trial update).  That means for the day I had more purchases than I had downloads, which is a pretty good ratio.



    In a way, our results pretty much told me what I've been observing all along.

    My average daily downloads and buys have been holding steady for 2 months between 50-70 downloads/day and 5-10 buys/day.  But in the last 2 months, I've sent out about 15 updates.  Here are some features I've added in these 2 months.

    -Real time spell checker that supports 21 languages.

    -Free hand draw/write directly into the document.

    -Import and export other formats like txt, html, rtf, dotm, etc.

    -Resizable images and tables.

    -Support for 255 different fonts.


    You get the idea.  And yet, the daily downloads and buys remained the same.  So, if I was a non-motivated developer, I would have stopped developing for it and just left it there.  I am currently working on 3 big new features: export to pdf, translator that translates entire papers, and write/edit equations/formulas.  I think it's clear that the quality and features of the app does not in anyway affect the download and buy rates.  The only thing keeping me going and continue to add more controls and features to my app is the fact that it's a hobby.

    I have to wonder.  Why is it that my rates of downloads and buys are the same now as they were back when this was just a simple text editor?  If the quality and number of features don't affect the download and buy rates, what does?

    This is not to mention support.  I try to give the best support that I can with the limited time I have.  This is a Saturday and I'm writing this post in my office.  For example, my last update gave the user 255 fonts to choose from in a combobox menu.  Yesterday, I got an email from a user telling me that there are too many fonts and he's having trouble find the fonts that he wanted.  So, last night before bed I added in an autocompletebox for him to search for the font he wants.

    If the user wants an additional feature or a bug fixed, all he has to do is email me and I make it happen in a day.

    So, we've ruled out that the quality, number of features, and fast support as factors to increase downloads and buys.  What the hell is it that will increase downloads and buys?

    Saturday, October 11, 2014 2:29 PM
  •  What the hell is it that will increase downloads and buys?

    Perhaps writing your app for Android or iPad instead?  ;-)  Windows hasn't yet caught on in the tablet area and it sounds like in Windows 10 Microsoft is trying to focus more on desktop users and apps.  I've noticed the developer support people (some of them anyway) come up as "Marketplace Support" rather than "Windows Store Support" which leads me to believe Windows Store is closing (??), Marketplace is what their download store used to be called in the Windows Phone 5/6 days as well as some earlier versions of windows.



    Haha, been there done that.  Apple crapstore and Android are at this point way over crowded.  There are 20 versions of everything, almost all are crap-apps.  Here's the kicker.  These crap-apps are designed to fool people, so the regular user can't tell the difference.

    There's no native api for printing.  That's what bothers me the most. 

    I truly hope the store isn't closing.  And I disagree that windows 10 is aimed more for desktop users.  Yes, the tech preview version seems to be more desktop oriented.  But the last part of the presentation made it clear that the final release of 10 will also concentrate on touch UI.  Remember the part where they showed an animation of the concept?  Put keyboard cover on the surface and the UI turns to desktop UI.  Takes the keyboard away and it turns to metro UI.

    Saturday, October 11, 2014 4:18 PM
  • So, a week ago, I put my app on 60% off sale for 10 days to see if my app sells any better.

    I'm neither happy nor unhappy to report that the amount of revenue generated by the app in the last week has been exactly the same as when it was regular price of 9.99.  So, a few more people bought the app each day, but the amount of money remained the same.  And this was consistent the entire week.

    In other words, having it on sale for 60% off did absolutely nothing to improve revenue.

    I guess I won't be having any more sales.

    Saturday, November 8, 2014 2:05 AM
  • The question is wether the higher download numbers at the same revenue might improve store ranking or make it more likely that people will refer it to others (word of mouth)?

    Has your sale been advertised on blogs? Given that your App ranks quite highly such a sale might be featured on some blogs and that should give you a nice overall boost to sales.

    Thx for reporting your results however.

    Monday, November 10, 2014 9:46 AM
  • Nope, it's not on any blog anywhere.

    Any idea how long it would take for bloggers to notice it?

    Regarding reviews, I get plenty of emails for suggestions and praises. But most of them don't leave a review. And I know people are using it regularly. A couple weeks ago, I sent out an update that broke the data initiation process. A barrage of complaint hate mails came in in one night. One guy said all of his invoices are done with my app so he was panicking. I fixed it within that night. Then just silence from them.

    Monday, November 10, 2014 12:25 PM
  • Hi guys, A few answers for your questions The main difference between the two vs releases is the team development support. Which is why they say good luck making any money, Indy devs compete against teams...ever tried to take on a sports team alone? 😉 Secondly, you need to market your apps. Pay someone for this, your programmers not promoters. Windows store is so full of garbage that users have been ignoring it unless they have a reason to be there. If they hear about your app elsewhere they gain confidence in your product knowing that you figured it was worth promoting. Finally more sales for lower prices is the way to get your name out there. It's all about the fans. More fans means more exposure, leading to more fans and more money. Hope this helps, thanks for the thread, it was informative.
    Tuesday, February 24, 2015 12:35 PM