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When will the UWP Kinect SDK become available? RRS feed

  • Question

  • As detailed here:

    https://blogs.msdn.microsoft.com/kinectforwindows/2016/05/13/kinect-and-uwp-new-options-in-the-windows-10-anniversary-update/

    and here:

    https://channel9.msdn.com/coding4fun/kinect/Kinect-UWP-and-Windows-10-Anniversary-Update

    "To access skeleton data from Kinect, which is delivered through Windows.Media.Capture as a custom stream, a Kinect-specific supplemental SDK is needed, which we plan to release in the second half of 2016."

    Can we expect this in 2016 still?  If not, why the delay?

    There has been and update to the runtime which is also lacking docs:

    "Windows Runtime Dev-v2.2_1607"

    What's new in v2.2_1607 Kinect Runtime?

    Friday, September 23, 2016 1:30 PM

Answers

  • In summary:

    There will be no V2 SDK for UWP.  You have to build up your own skeletal tracking layer from the new UWP lower level APIs.  The rest of Kinect's data can be accessed through the Camera APIs.

    • Marked as answer by noemata Monday, October 31, 2016 3:44 PM
    Monday, October 31, 2016 3:44 PM

All replies

  • We are now in the last quarter of 2016.  It would be very helpful to know whether the "Kinect-specific supplemental SDK" is going to happen, and when.
    Sunday, October 2, 2016 5:18 PM
  • I also would like to know the status of the SDK. MS/K4W, please at least write a one liner if it's going to be released soon, still in 2016 or postponed to "soon in 2017" as you like to say.

    best regards,

    anders.

    Wednesday, October 5, 2016 7:35 PM
  • I have posted a query about this in a few places that should have received a prompt reply.  Could someone from Microsoft please explain why there is such reluctance to respond on this?

    If the UWP Kinect SDK is being cut, that's fine, we'll just all move on, but its important to know in a timely manner when a major shift is happening rather than being left in limbo.  Silence does not garner trust.

    Is the Kinect dead?

    Sunday, October 16, 2016 4:22 PM
  • Check out the sample at: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/CameraStreamCorrelation

    It shows how to access ST from UWP.


    Chimera Scorn - Chris White

    Wednesday, October 26, 2016 8:13 PM
  • Hi Chris! , interesting but from c# side ? Thank you

    Fabio

    Wednesday, October 26, 2016 10:26 PM
  • Check out the sample at: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/CameraStreamCorrelation

    It shows how to access ST from UWP.


    Chimera Scorn - Chris White


    Wednesday, October 26, 2016 10:50 PM
  • The UWP camera stream API's are a welcome addition in support of the Kinect, but we still lack skeletal data which also happens to be the more important part of the puzzle.

    It's a bit curious that Microsoft removed my postings at the link mentioned above:

    https://blogs.msdn.microsoft.com/kinectforwindows/2016/05/13/kinect-and-uwp-new-options-in-the-windows-10-anniversary-update/

    Cross linking tends to draw more attention to things, so I suppose removing my query about the timeline which linked back to here reduces the attention this will get.

    Given this:

    "To access skeleton data from Kinect, which is delivered through Windows.Media.Capture as a custom stream, a Kinect-specific supplemental SDK is needed, which we plan to release in the second half of 2016."

    From the above post, we can expect the added support to become available by December 31st, 2016?  No Microsoft staffers have yet to chime in with updated information on when/if this will happen.   More suspense for the weary to endure...




    • Edited by noemata Thursday, October 27, 2016 4:42 AM
    Thursday, October 27, 2016 4:40 AM
  • The link provided by Chris White includes a skeleton stream reader, so we could say this is the suplemental SDK for UWP.

    It's in C++ thought: SkeletalFrameRenderer.cpp and SkeletalFrameRenderer.h files.

    I guess with this we can work out how to decode the skeleton stream in UWP.




    Vicente Penades

    Thursday, October 27, 2016 7:31 AM
  • Hi Chris,

    thanks for pointing me to that example. However the Kinect is not recognized as a MediaFrameSource so it does not show up as a provider for color, depth etc. It does show up as a PerceptionDepthFrameSource. I am using build 14393. What is needed to make this example work with Kinect?

    Roland

    Thursday, October 27, 2016 8:24 AM
  • I wouldn't call this an SDK.  Thanks for pointing this out.  It's enough to form the basis of a "supplemental SDK".
    Saturday, October 29, 2016 2:35 AM
  • In summary:

    There will be no V2 SDK for UWP.  You have to build up your own skeletal tracking layer from the new UWP lower level APIs.  The rest of Kinect's data can be accessed through the Camera APIs.

    • Marked as answer by noemata Monday, October 31, 2016 3:44 PM
    Monday, October 31, 2016 3:44 PM
  • Hi noemata, where did you get this information? Link?
    • Edited by anders_hg1 Thursday, November 3, 2016 7:12 AM
    Thursday, November 3, 2016 7:11 AM
  • https://blogs.windows.com/buildingapps/2016/11/04/kinect-demo-code-and-new-driver-for-uwp-now-available/?ocid=blogfy17_soc_tw_null_null_114Kinect#8jHkVlaeW9cAIx0C.97
    Friday, November 4, 2016 10:45 PM