Maybe I've found a solution! Each Windows-Store-app has to use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL as the swap-effect. So i could specify a scroll-rect with the size of the swapchainbuffers and without offset, so the buffer gets copied among presentation and
rendering. Is there any tutorial how to do that, because
http://msdn.microsoft.com/en-us/library/windows/desktop/hh706345(v=vs.85).aspx doesn't show c++-syntax. This gives an error:
DXGI_PRESENT_PARAMETERS parameters = {0};
parameters.DirtyRectsCount = 0;
parameters.pDirtyRects = nullptr;
RECT scrollRect;
scrollRect.left = 0.0f;
scrollRect.top = 0.0f;
scrollRect.right = m_windowBounds.Width;
scrollRect.bottom = m_windowBounds.Height;
parameters.pScrollRect = &scrollRect;
POINT rectOffset;
rectOffset.x = 0.0f;
rectOffset.y = 0.0f;
parameters.pScrollOffset = &rectOffset;
HRESULT hr = m_swapChain->Present1(1, 0, ¶meters);