strategies/documentation for targeting 9.1 with D3D11 RRS feed

  • Question

  • I have no experience with DirectX 9, but I would like to support it as a target using the D3D11 APIs.

    Does anybody have any good recommendations on how to approach this.  Is there a good document somewhere that outlines all the features in D3D11 that you can use for each feature level somewhere?  I'm sure it's out there, I'm just not finding it right now.


    EDIT: Well, I guess a good place to start is Developing for different Direct3D feature levels (DirectX and C++)

    But, I'm still definitely open to any other documentation/articles/etc.

    • Edited by Mike Muir Wednesday, August 22, 2012 4:28 AM more info
    Wednesday, August 22, 2012 4:21 AM


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