I have a couple of genarlized animation questions that hopefully will be easy to answer by you gurus...
- If you are doing all your animation in code, is there any advantage to using the Storyboard method vs the Clock method?
- Whats the best way to add an animation complete handler (DoubleAnimation.Completed vs DoubleAnimation.CurrentStateInvalidated)
- If you are using the Clock method, how do you remove the clock in the animation complete handler - assuming that the FillBehavior is HoldEnd? (Assuming the animation was started using item.ApplyAnimationClock()
thanks,
- j