float4 main(
float4 pos : SV_POSITION,
float4 posScene : SCENE_POSITION,
float4 uv0 : TEXCOORD0
) : SV_Target
{
}
This is a Pixel Shader in sample custom d2d effect, is there a default Vertex Shader, and what does the parameters mean?
The uv0(TEXCOORD0) seems not from 0.0 to 1.0 ?
C++ DX11