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Mapping Texture on 3D Faces RRS feed

  • General discussion

  • Hi,

    So 1 image for 1000 words with a Pepsi advertisement:
    http://www.actinnovation.com/innovation-marketing/pepsi-piege-miroir-realite-augmentee-halloween-7198.html

    I know how to do magic mirror, to use kinect 2 for face ... but did someone have a C# code to demo the texture mapping on face without (unity 3rd party software ?

    Regards,
    Jp

    Wednesday, November 5, 2014 8:55 AM

All replies

  • You could accomplish this with one of the Open frameworks such as Cinder or OpenFramework.

    More info here:

    http://blogs.msdn.com/b/kinectforwindows/archive/2014/07/15/getting-started-with-cinder-and-kinect-for-windows-v2.aspx

    I'm not sure if there is any demo code for this released to the public.


    Sr. Enterprise Architect | Trainer | Consultant | MCT | MCSD | MCPD | SharePoint TS | MS Virtual TS |Windows 8 App Store Developer | Linux Gentoo Geek | Raspberry Pi Owner | Micro .Net Developer | Kinect For Windows Device Developer |blog: http://dgoins.wordpress.com

    Wednesday, November 5, 2014 4:19 PM
  • This is a bit complex for a "simple" example. With Kinect you are able to get the depth information and you can apply techniques of getting the bounding region of the face using the Face tracking api's. From there it would be a matter of complex shader techniques to be able to map and morph the mesh you are rendering to.

    There is some code we have shared with the creative community posted here, that can render the point cloud with the color information from the sensor:

    https://github.com/carmines/workshop/tree/master/openFrameworks/myApps/03_pointCloudsColor


    Carmine Sirignano - MSFT

    Thursday, November 6, 2014 1:40 AM

  • Ok thanks Carmine, I was asking because it seems to be THE use case I see all the time with Kinect and mirrors / augmented reality (for glasses, clothes, ...) so i assume it was simple ^^
    Thursday, November 6, 2014 9:08 AM