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random movement of shapes and collision detection of those shapes
Question

I am new to SmallBasic and I am still learning. I have a question regarding how you would make ten 90x90 pixel squares move around the screen in random directions, and when they hit the edges of an 800x600 graphics window, they would bounce off in the other direction. Also, if a small circle controlled by the user(I don't need help with the mouse controls of the circle) hit a square it would display a message stating that. Any help would be appreciated, thanks for your time.
Answers

Here. I've fixed your problem I think. You just used the keyword "Or" where you should have put "And" and misplaced a few of ">" and "<."
I also changed the amount of blocks to 4 to make it possible to survive.
gw = 800 gh = 600 GraphicsWindow.Width = gw GraphicsWindow.Height = gh begin: objectw=35 objecth=35 objectx=(gw/2)(objectw/2) objecty=(gh/2)(objecth/2) object=shapes.AddRectangle(objectw,objecth) Shapes.Move(object,objectx,objecty) GraphicsWindow.MouseMove=OnMouseMove 'Create shapes, the positions and velocities For i = 1 To 4 scolour[i]=GraphicsWindow.GetRandomColor() GraphicsWindow.BrushColor=scolour[i] block[i] = Shapes.AddRectangle(90,90) blockPosX[i] = 50 + Math.GetRandomNumber(gw100) blockPosY[i] = 50 + Math.GetRandomNumber(gh100) blockVelX[i] = Math.GetRandomNumber(7) blockVelY[i] = Math.GetRandomNumber(7) EndFor 'Infinite loop moving shapes While ("True") 'Update positions For i = 1 To 4 'Bounce blocks If (blockPosX[i] < 45 Or blockPosX[i] > gw45) Then blockVelX[i] = blockVelX[i] EndIf If (blockPosY[i] < 45 Or blockPosY[i] > gh45) Then blockVelY[i] = blockVelY[i] EndIf 'Update position blockPosX[i] = blockPosX[i] + blockVelX[i] blockPosY[i] = blockPosY[i] + blockVelY[i] 'Move block Shapes.Move(block[i],blockPosX[i]45,blockPosY[i]45) 'Declare sides of square left=objectx top=objecty right=objectx+objectw bottom=objecty+objecth 'Check if square hits blocks If blockPosX[i]45<right And blockPosX[i]+45>left And blockPosY[i]45< bottom And blockPosY[i]+45> top Then GraphicsWindow.ShowMessage("You Have Lost","Game Over") GraphicsWindow.Clear() Goto begin EndIf EndFor Program.Delay(20) EndWhile Sub OnMouseMove objectx=GraphicsWindow.MouseXobjectw/2 objecty=GraphicsWindow.MouseYobjecth/2 Shapes.Move(object,objectx,objecty) EndSub
I am a 10 year old that loves math, games, and computers. 'Binary is as easy as 1, 10, 11.'
 Edited by Math Man Monday, December 3, 2012 3:27 PM
 Proposed as answer by Math Man Monday, December 3, 2012 10:47 PM
 Marked as answer by litdevModerator Monday, December 10, 2012 7:28 PM
All replies

You would need some arrays to store the 10 squares and their position and also probably their velocities. It depends by what kind of random kind of movement you want how to control them. To bounce them, the easiest way is just to reverse the sign of the velocity of the square when it it hits a wall. To detect a collision the easiest is to detect that there is an overlap of the two shapes. More complicated for a circle and square  there are extensions that can help, but I would start by using overlapping areas.
Here is some ideas on moving the blocks randomly.
gw = 800 gh = 600 GraphicsWindow.Width = gw GraphicsWindow.Height = gh 'Create shapes, the positions and velocities For i = 1 To 10 block[i] = Shapes.AddRectangle(90,90) blockPosX[i] = 50 + Math.GetRandomNumber(gw100) blockPosY[i] = 50 + Math.GetRandomNumber(gh100) blockVelX[i] = Math.GetRandomNumber(10) blockVelY[i] = Math.GetRandomNumber(10) EndFor 'Infine loop moving shapes While ("True") 'Update positions For i = 1 To 10 'Bounce blocks If (blockPosX[i] < 45 Or blockPosX[i] > gw45) Then blockVelX[i] = blockVelX[i] EndIf If (blockPosY[i] < 45 Or blockPosY[i] > gh45) Then blockVelY[i] = blockVelY[i] EndIf 'Update position blockPosX[i] = blockPosX[i] + blockVelX[i] blockPosY[i] = blockPosY[i] + blockVelY[i] 'Move block Shapes.Move(block[i],blockPosX[i]45,blockPosY[i]45) EndFor Program.Delay(20) EndWhile

Thanks, that was a huge help but I'm still having some problems. Why isn't this detecting when the square hits the blocks?
gw = 800
gh = 600
GraphicsWindow.Width = gw
GraphicsWindow.Height = ghobjectw=35
objecth=35
objectx=(gw/2)(objectw/2)
objecty=(gh/2)(objecth/2)
object=shapes.AddRectangle(objectw,objecth)
Shapes.Move(object,objectx,objecty)GraphicsWindow.MouseMove=OnMouseMove
'Create shapes, the positions and velocities
For i = 1 To 10
scolour[i]=GraphicsWindow.GetRandomColor()
GraphicsWindow.BrushColor=scolour[i]
block[i] = Shapes.AddRectangle(90,90)
blockPosX[i] = 50 + Math.GetRandomNumber(gw100)
blockPosY[i] = 50 + Math.GetRandomNumber(gh100)
blockVelX[i] = Math.GetRandomNumber(7)
blockVelY[i] = Math.GetRandomNumber(7)
EndFor'Infinite loop moving shapes
While ("True")
'Update positions
For i = 1 To 10
'Bounce blocks
If (blockPosX[i] < 45 Or blockPosX[i] > gw45) Then
blockVelX[i] = blockVelX[i]
EndIf
If (blockPosY[i] < 45 Or blockPosY[i] > gh45) Then
blockVelY[i] = blockVelY[i]
EndIf
'Update position
blockPosX[i] = blockPosX[i] + blockVelX[i]
blockPosY[i] = blockPosY[i] + blockVelY[i]
'Move block
Shapes.Move(block[i],blockPosX[i]45,blockPosY[i]45)
'Declare sides of square
left=GraphicsWindow.MouseXobjectw/2
top=GraphicsWindow.MouseYobjecth/2
right=GraphicsWindow.MouseX+objectw/2
bottom=GraphicsWindow.MouseY+objecth/2
'Check if square hits blocks
If blockPosX[i]=right Or blockPosX[i]+90=left Or blockPosY[i]= bottom Or blockPosY[i]90= top Then
GraphicsWindow.ShowMessage("You Have Lost","Game Over")
Program.End()
EndIf
EndFor
Program.Delay(20)
EndWhileSub OnMouseMove
objectx=GraphicsWindow.MouseXobjectw/2
objecty=GraphicsWindow.MouseYobjecth/2
Shapes.Move(object,objectx,objecty)
EndSub 
When you move the square with the mouse, objectx and objecty are updated.
In the loop you don't check if this new position is running into a block.
Jan [ WhTurner ] The Netherlands
 Edited by WhTurner33Editor Monday, December 3, 2012 3:06 PM

Here. I've fixed your problem I think. You just used the keyword "Or" where you should have put "And" and misplaced a few of ">" and "<."
I also changed the amount of blocks to 4 to make it possible to survive.
gw = 800 gh = 600 GraphicsWindow.Width = gw GraphicsWindow.Height = gh begin: objectw=35 objecth=35 objectx=(gw/2)(objectw/2) objecty=(gh/2)(objecth/2) object=shapes.AddRectangle(objectw,objecth) Shapes.Move(object,objectx,objecty) GraphicsWindow.MouseMove=OnMouseMove 'Create shapes, the positions and velocities For i = 1 To 4 scolour[i]=GraphicsWindow.GetRandomColor() GraphicsWindow.BrushColor=scolour[i] block[i] = Shapes.AddRectangle(90,90) blockPosX[i] = 50 + Math.GetRandomNumber(gw100) blockPosY[i] = 50 + Math.GetRandomNumber(gh100) blockVelX[i] = Math.GetRandomNumber(7) blockVelY[i] = Math.GetRandomNumber(7) EndFor 'Infinite loop moving shapes While ("True") 'Update positions For i = 1 To 4 'Bounce blocks If (blockPosX[i] < 45 Or blockPosX[i] > gw45) Then blockVelX[i] = blockVelX[i] EndIf If (blockPosY[i] < 45 Or blockPosY[i] > gh45) Then blockVelY[i] = blockVelY[i] EndIf 'Update position blockPosX[i] = blockPosX[i] + blockVelX[i] blockPosY[i] = blockPosY[i] + blockVelY[i] 'Move block Shapes.Move(block[i],blockPosX[i]45,blockPosY[i]45) 'Declare sides of square left=objectx top=objecty right=objectx+objectw bottom=objecty+objecth 'Check if square hits blocks If blockPosX[i]45<right And blockPosX[i]+45>left And blockPosY[i]45< bottom And blockPosY[i]+45> top Then GraphicsWindow.ShowMessage("You Have Lost","Game Over") GraphicsWindow.Clear() Goto begin EndIf EndFor Program.Delay(20) EndWhile Sub OnMouseMove objectx=GraphicsWindow.MouseXobjectw/2 objecty=GraphicsWindow.MouseYobjecth/2 Shapes.Move(object,objectx,objecty) EndSub
I am a 10 year old that loves math, games, and computers. 'Binary is as easy as 1, 10, 11.'
 Edited by Math Man Monday, December 3, 2012 3:27 PM
 Proposed as answer by Math Man Monday, December 3, 2012 10:47 PM
 Marked as answer by litdevModerator Monday, December 10, 2012 7:28 PM