Bone Rotation RRS feed

  • General discussion

  • I am a beginner in Kinect coding. I have implemented a few gestures though. All of these have been done taking into consideration the raw X,Y and Z coordinates of the 20 different joints returned. But these are too simple and often causes conflicts with one another.

    I want to move up to advanced gestures using Bone Rotation and Bone Orientation. The problem is I have no idea how to fetch these data and what their return types would be. As I am also a beginner in C# I cannot use help from the samples that are provided in this site. If anyone could just give me a sample of how to get different orientation and rotation data regarding joints it would be very helpful. Thank you!!

    Friday, November 29, 2013 8:49 AM

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