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Disposing D3D11 Objects

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  • Hey everyone, I'm doing my best to get the hang of Win8 Development inside of the D3D11 Project. I'm a heavy Win32 D3D9 programmer so this leap is pretty intimidating. I have everything set up the way I want. When the user presses the escape key, I use "exit(0);" to close the program but I'm getting what appears to be many memory leaks from D3D11 objects. I tried calling Foo->Release(); in hopes that it would eliminate these errors but the release function is private. Does anyone have any idea how I can eliminate these memory leaks? Thanks!
    Friday, September 28, 2012 2:42 AM

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