Fullscreen startup delay RRS feed

  • Question

  • hi, sorry if i'm not doing a good enough search, but i don't see an existing thread.  though i suck at searching apparently... :)

    when i start my app up in fullscreen, it takes a good 3-4 seconds before any rendering actually occurs. i'm doing a fade-in for my startup screen.  it works great in windowed mode, but in fullscreen, the display is blank for 3 seconds and only then do i get my startup screen (post fade-in).  oh and the startup music begins immediately, so i know the fade-in is happening, it's just not being drawn.

    i'd think the WindowsGame_Starting event would trigger after the display is all set for a good rendering.  is this just my card or is there some way i can know when to start my fade-in process?


    Sunday, October 15, 2006 12:32 AM


  • Hey Dave,

    sometimes it did occur to me that the gaphicsdevice needs a few moments to switch  to fullscreen.
    If  you have something  like

                if (!graphics.EnsureDevice())

    in your Render() check out if your code gets past these lines.
    If it doesn't there's the point to synchronize with sound.

    If this doesn't help, could you be a bit more specific?


    Sunday, October 15, 2006 9:55 AM