When its on, the two lights are on. When its off the two lights are off. This is how it acts on my windows 8.1 machine in the Unity editor (using the x86 dll), however when I run it on a surface pro, or as a windows store app on my windows 8.1 machine (using
the metro dll) only the light by the Camera turns off and the light on the right stays on, also the Kinect and the surface pro heat up, so it seems to be still processing the skeleton / depth data constantly, which is what i want to avoid.
I have already gotten an answer to this on stack overflow.
They say that this is a limitation of the kinect preview library for windows store. I was wondering is MS planning on ever fixing this or releasing the full version of the Kinect library for windows store.