Will Microsoft support DirectX in .Net Framework? RRS feed

  • Question

  • I know about Managed DirectX, XNA that are no longer supported.

    I know about 3d party libraries.

    I am talking about official support.

    Saturday, January 17, 2015 6:00 PM


All replies

  • Hallo Ziya,

    i think Microsoft will support DirectX in new .NET-Version, because some parts of the Framework itself, e.g. the WPF-Framework, depend on DirectX.

    See also: http://msdn.microsoft.com/EN-US/library/ms742196(v=vs.110).aspx

    © 2015 Thomas Roskop

    • Edited by Thomas Roskop Saturday, January 17, 2015 6:19 PM
    • Marked as answer by Ziya Ceferov Saturday, January 17, 2015 8:44 PM
    Saturday, January 17, 2015 6:16 PM
  • Microsoft will support DirectX in new .NET-Version

    Can you give a link to source information?

    Saturday, January 17, 2015 7:39 PM
  • Is is clear that MS is not going to remove DirectX. Microsoft is even working on the next generation: Hier is a link: http://www.heise.de/newsticker/meldung/Kommentar-zu-DirectX-12-Wir-muessen-reden-Microsoft-2457398.html (German Text, sorry ;))

    And here is a article about how WPF and DirectX work together: http://www.dotnetpro.de/articles/onlinearticle3144.aspx (Klick "Artikel-PDF" to download the text)

    And sorry, I was not able to find a good english articel about this topic... But the bing-translator will make a good job ;)


    © 2015 Thomas Roskop Germany // Deutschland

    Saturday, January 17, 2015 8:09 PM
  • Ok, you think, speculate, but Microsoft didn't announce to add DirectX support to .Net Framework.

    Your opinion makes me feel good about .Net, thanks.

    Saturday, January 17, 2015 8:44 PM
  • OH, you are talking about adding support?!

    But Microsoft official supports DirectX in .NET! See: Introducing DirectX to WPF and WPF D3D Interop C# and C++ Sample

    But when you would like to work with DirectX, than you should use c++, because for directX you need a lot of calls to native DLLs and this makes your app very slow, to slow for a normal game or something else. For "normal" animations WPF supports everything you need. You can transform Images, create animations and so on...

    © 2015 Thomas Roskop

    Germany // Deutschland

    Saturday, January 17, 2015 8:48 PM
  • No, without Platform Invoke and C++.

    I know about WPF, but it is not same with DirectX, it entirely relies on that, but it is not same.

    SharpDX is 3d party library, not solution.


    Entire managed DirectX in .Net Framework Class Library officially by Microsoft.

    You said you think they will add, but there is no official announcement that i would like to see.

    i got it, ok.

    Sunday, January 18, 2015 7:57 AM