SoundEffectInstance.Volume not working on devices RRS feed

  • Question

  • Does anyone know if the SoundEffectInstance.Volume issue that appears to be affecting HTC devices is affecting other brands like LG ? Does anyone have any further info on this like is it being addressed etc, I have noticed that you do not see much in the way of SFX settings in the XNA games I saw SFX volume it in 'need for speed; and of course it didnt work on HTC Surround. Its bit of an issue I would say seems like the only workaround is to engineer a sound with differing volume levels and play accordingly.
    Tuesday, February 15, 2011 12:49 AM

All replies

  • This is a known device-specific problem. It has been reported to the appropriate folks.

    Stefan Wick

    Microsoft Silverlight
    Tuesday, February 15, 2011 8:53 AM