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Rotating bones of dude.fbx model using XNA C# code. RRS feed

  • Question

  • I am using dude model from Avateering-XNA sample of kinect.

    This model doesn't have animations but has bones.

    My target is to rotate the upper arm in the corresponding c# file. 

    I used Skinned Effect and skinned pileline to display the model.

    I felt the rotation of upper arm by some angle and multiplying the bindpose matrix with the rotation matrix will help.

    But it didint happen. How to achieve my goal ?

    Tuesday, February 18, 2014 6:33 AM