Rendering 3d model on clor stream video - Avateering example: kinect & xna RRS feed

  • Question

  • Hello,

    I am trying to render 3d ball\sphere in the location of the right hand joint on live kinect video and I do not know how to set xna matrices: world, view & projection.

    1. In which matrix should I consider the joint position?

    2. Does the view matrix remains constant? or should it changed according to the joint position?

    3. Does the camera aspect angle is identical in all kinect camera?

    Can I assume it is  43 degrees vertical and 57 horizontal?
    3. In the avateering example the camera height is set to 40, why?

    Thank you


    Tuesday, July 15, 2014 7:40 AM