Any plans to support D3DCompile in the future? RRS feed

  • General discussion

  • I am in the process of converting our game engine and editor with the hopes of releasing it on the store. The only hurdle I am still facing is the lack of D3DCompile support on end user machines. While I am aware this is currently unsupported, are there any plans for this support in the future or should we drop our plans to sell the engine and keep for our in house development only? Personally, I feel this would be a missed opportunity as the release of the engine/editor would presumably lead to an increase in the number of App store games and thus increased revenue for both developers (ourselves included) and Microsoft.
    Friday, March 8, 2013 8:07 AM

All replies

  • Hi M.C.D.Slater,

    Thank you for your feedback. We cannot comment on future versions.


    Friday, March 8, 2013 8:08 PM
  • Note that for Windows Store apps on Windows 8.1 Preview, the D3DCompile APIs are now available for production use. The D3DCompile_47.DLL is included with Windows 8.1 so you don't included it in your AppX package.

    See MSDN
    Tuesday, July 16, 2013 8:30 PM