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TileSourceSpecification not working for me in 3D RRS feed

  • Question

  • Our tile overlay app works fine in 2d but fails to display tiles in 3D - I have tried everything and simplified the test case down to the same code as what is in the interactive SDK...the only difference is we are using an ASHX (custom http handler) for the TileSource instead of a static PNG...anyone out there seen this or have any ideas why 3d is not working in V4?

     

    --Brian

    Friday, December 8, 2006 9:15 PM

Answers

  • One commonly encountered issue is the use of GetTilePath, this is not supported in 3D.

    The other commonly encountered issue is getting the bounding box backwards.  2D appears to allow this, 3D does not.

    If you could post a code sample it would help to diagnose.

    Friday, December 8, 2006 9:53 PM