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Media Foundation audio delay sample on x64 problem RRS feed

  • Question

  • Concerning the audio delay sample in http://archive.msdn.microsoft.com/mediafoundation.

    If I compile it for x86 and run on Windows x86, everything works correctly. But if I compile for Win32 and run in Windows x64 using WoW, or compile for x64 and run in Windows x64, then ProcessAudio() never gets called.

    The source data is a memory buffer stream containing mp3 data. Again if compiled and running in x86, it works. If running on Windows x64, whether compiled for x86 or x64, it doesn't. Does anyone have any pointers on what I should so to fix this?

    Saturday, December 22, 2012 8:26 PM