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[XBOX]D3D Feature Level 11 on Xbox One RRS feed

  • Question

  • Hi,

    I was about to run my UWP game on my shiny new Xbox One. Downloaded the developer mode app, registered, deployed, run and boom. Looks like it does not support D3DFeatureLevel11. According to the online docs, the XBO doesn't support D3D12 in developer mode, but D3DFL11 is not 12. Am I doing something wrong? Is it a bug?

    Any help appreciated.

    Thank you.

    Laci


    • Edited by Jayden Gu Monday, December 26, 2016 3:12 AM title tag
    Thursday, December 22, 2016 10:02 AM

Answers

  • Hi Brumisoft,

    Merry Christmas!

    >>Looks like it does not support D3DFeatureLevel11

    Do you meet any error when you try to use the D3DFeatureLevel11 on Xbox one? If so could you please show us the error and reproduced project in here?

    Best Regards,
    Amy Peng


    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
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    Monday, December 26, 2016 6:02 AM
  • UWP on Xbox One currently runs only in the 'shared' part of the OS which supports DirectX 11 using Direct3D Feature Level 10.

    This is noted on MSDN:

    •UWP on Xbox One supports DirectX 11 Feature Level 10. DirectX 12 is not supported at this time. 

    Monday, December 26, 2016 6:44 AM

All replies

  • Hi Brumisoft,

    Merry Christmas!

    >>Looks like it does not support D3DFeatureLevel11

    Do you meet any error when you try to use the D3DFeatureLevel11 on Xbox one? If so could you please show us the error and reproduced project in here?

    Best Regards,
    Amy Peng


    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
    Click HERE to participate the survey.


    Monday, December 26, 2016 6:02 AM
  • UWP on Xbox One currently runs only in the 'shared' part of the OS which supports DirectX 11 using Direct3D Feature Level 10.

    This is noted on MSDN:

    •UWP on Xbox One supports DirectX 11 Feature Level 10. DirectX 12 is not supported at this time. 

    Monday, December 26, 2016 6:44 AM
  • Merry Christmas!

    I have missed that part. What I am doing is finishing up the MVP (one map, near final quality) of my game here in development. I have written it for UWP, and it runs nice on my PC and Lumia 950 with mouse+keyboard, touch, pen and the Xbox controller. What I wanted to do is to apply for the ID@xbox program, but wanted to see my game run on an Xbox first. For terrain rendering I make use of the tessellation feature of the FL11 (even my phone and my surface can do it), but for the Xbox I look forward to a lot of work to backport it to FL10 because of this. The worst part is that if I end up being in the ID@xbox program this modification goes to the trash, as I could use FL11 then.

    I am a bit disappointed but game development is not for people who give up easily.

    Thank you both for your help.

    Thursday, December 29, 2016 3:56 PM