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Application reverting to trial mode when in Air Plane mode

    Question

  • This is a 100% native code DX11 WindowsRT game.

    I have implemented the store code as per the Store C++ example. Everything works fine when the device is connected to the internet. When the user goes into Air Plane mode the function LoadListingInformationAsync fails, the documentation does say it requires an internet connection.

    How can we deal with checking that the game is a trial game when the device is offline?

    Thursday, January 24, 2013 10:48 AM

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