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Emulator SDK for Windows ce 6 R3 RRS feed

  • Question

  • hi every body

    sorry at first for my writing,  coz that is not good

    i cloned a sample BSP from EmulatorDevice but when create an image form this bsp

    and removed check from KITL and kernel debugger and from Build Options

    but after build the image and ad sdk i saw that emulation option is disabled

    and when i create and install that SDK saw that it is device not emulator

    what is wrong?

     

    visual studio 2005

    windows ce 6 R3

     

    thanks


    • Moved by Jesse Jiang Wednesday, May 11, 2011 2:39 AM (From:Microsoft Device Emulator)
    Monday, May 9, 2011 4:58 PM

Answers

  • Hi Moein

    That's a known issue. Platform Builder SDK Roller only enables the emulator option if the OS Design contains the original "DeviceEmulator" BSP.

    The easiest way to enable emulation support in an SDK is to use the original DeviceEmulator BSP.

    Is there a special reason why you want to use your own BSP for this?

    Michael


    MVP Windows Embedded
    • Marked as answer by Moein Karimi Friday, May 13, 2011 5:50 AM
    Thursday, May 12, 2011 6:12 AM

All replies

  • Hi Moein,

     

    I think your issue should be raised in the Windows Embedded Compact Platform Development. I believe they will know more information of this issue than us, and I will move this one to that forum.

     

    Thanks for your understanding,

     

    Best regards,

    Jesse


    Jesse Jiang [MSFT]
    MSDN Community Support | Feedback to us
    Get or Request Code Sample from Microsoft
    Please remember to mark the replies as answers if they help and unmark them if they provide no help.

    Wednesday, May 11, 2011 2:39 AM
  • Hi Dear

    Thank you for your job.

    Best regards,

    Moein

    Wednesday, May 11, 2011 5:03 AM
  • Hi Moein

    That's a known issue. Platform Builder SDK Roller only enables the emulator option if the OS Design contains the original "DeviceEmulator" BSP.

    The easiest way to enable emulation support in an SDK is to use the original DeviceEmulator BSP.

    Is there a special reason why you want to use your own BSP for this?

    Michael


    MVP Windows Embedded
    • Marked as answer by Moein Karimi Friday, May 13, 2011 5:50 AM
    Thursday, May 12, 2011 6:12 AM
  • Hi Dear Michael

    i just say one thing again and again and that is:

    Thank You, Thank You, and Thank you

    that was a big problem for me and now solved.

    there is no special reason for cloning from DeviceEmulator BSP i just did it from steps in book

    i read that book step by step so may be i think that cloning is good manner for ever

    but i see it is not for Emulator.

    my problem Solved

    thank you again Dear Micheal

    • Marked as answer by Moein Karimi Friday, May 13, 2011 5:49 AM
    • Unmarked as answer by Moein Karimi Friday, May 13, 2011 5:50 AM
    Friday, May 13, 2011 5:49 AM