im using C# and have set up a simple udp client/server
how it works is when a client sends data to the server I pull the EndPoint from the socket and hold that on the server in memory so when I want to return some data back I use the sendTo function. whats going on I belive th data is hiting the router and the router has no Idea where to route the data. is there a way to fix this?
Can you provide more information? Is this a home (ex 4port router)? If so, is the router configured to allow incoming UDP traffic -- many home routers are configured by default to drop most inbound traffic.
the problem here is not my router its the clients routers, Im creating a game that is going to use both TCP and UDP sockets, with whats said does each person behind a router have to configure there router to send/read udp packets or just the server portion of the project?
Saturday, September 16, 2006 2:31 PM
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