It seems that the data I saved in localstorage while running our app is not available to when running Blend?
if (typeof (Storage) !== "undefined") {
localStorage["test"] = "test1";
}
reading localStorage["test"] gives back the value.
However, when trying to read localStorage["test] while running in Blend, it does not seem to be able to read the data saved while running our app from Visual Studio. Is that the correct?