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Particleman made with the DephtGeometryView on Unity3d RRS feed

  • Question

  • Hi,
    I saw the  video with Ben Lower and Carmine Sirignano named the Programming Kinect for Windows v2: (04) Using Kinect with Other Frameworks or Libraries ( http://channel9.msdn.com/Series/Programming-Kinect-for-Windows-v2/04 )  , i'm very interested on the particleman made with the DephtGeometryView on the minute 21:00 , i already have the unity3d package plugin for Kinect v2, i was working with the particleman from zigfu for unity and kinect v1 ( https://www.youtube.com/watch?v=TU90NyydEIo ) was very cool , but now i'm migrating to Kinect v2 and i like to know if this demo is going to be released, or were i can find more information about how to build a particleman on kinect v2. thanx.
    Thursday, September 4, 2014 5:28 PM

All replies

  • The demo was of a point cloud not a particle man, per say. The fact you saw a point cloud of a person was the fact that I was in the field of view. 

    The general idea comes from the v1 Depth-D3D sample where the depth frame  is used to generate a vertex for each point. That is then passed to the geometry shader to then create a camera facing polygon, where its depth is based on scaled z value.

    We are still working on providing the sample, but no word on that yet.


    Carmine Sirignano - MSFT

    Tuesday, September 9, 2014 6:35 PM
  • Any news on the release of that sample? Would be really interested in seeing the code. I got kind of a point cloud working based on the depth view example, but it's much more compressed than what you showed in the video. I don't really know what you do in that shader to make it look that 'good' (i.e. correct), any chance you could provide the code of that?
    Wednesday, December 17, 2014 12:54 AM
  • you can grab a copy of the unitypackage on my GitHub account: https://github.com/carmines/workshop/tree/master/Unity

    Carmine Sirignano - MSFT

    Wednesday, December 17, 2014 6:06 PM