I has write a Windows Store Game use DirectX.
I want to draw all image to a RenderTarget, and then copy the RenderTarget image to the DirectX backbuffer.
My develop lanuage is C++, and use DirectX 11 SDK which is included in the Windows SDK 8.1 package.
I want to know which function can let me create the RenderTarget use specified width and height.
If there is any sample code for me, is very useful.
Thanks!