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How to use DirectX RenderTarget in C++ Windows Store Game

    Question

  • I has write a Windows Store Game use DirectX.
    I want to draw all image to a RenderTarget, and then copy the RenderTarget image to the DirectX backbuffer.

    My develop lanuage is C++, and use DirectX 11 SDK which is included in the Windows SDK 8.1 package.
    I want to know which function can let me create the RenderTarget use specified width and height.
    If there is any sample code for me, is very useful.

    Thanks!

    Friday, February 6, 2015 3:08 PM

Answers