FaceShapeAnimations Kinect V2 RRS feed

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  • I can use some enums but how to use this it's not listed while coding...
    Thursday, October 30, 2014 4:49 PM
  • There are no Unity samples yet, the features for the pay-for-play api's came very late and thought it best to release the tech make you wait for samples. I provided some sample code to get you going, but visualizing the vertex data in Unity is going to be scenario specific. You can use the FaceShape values to compare and see how far you are tracking etc.

    Visualizing is going to be very specific to a particular scenario. If you are intending to manipulate a 3D model, that would be more involved than just outputting values to the screen. If there are members of the community working on this, they can provide a link on this thread to point to a repository people might want to contribute to.


    Carmine Sirignano - MSFT

    Thursday, October 30, 2014 5:08 PM
  • I just need 

    FaceShapeAnimations like you did with faceFrameFeatures :)

    the rest is my job ;)

    Thursday, October 30, 2014 6:01 PM