locked
Dynamically add assets files in Windows 8 Store app RRS feed

  • Question

  • Hi,

    I would like to dynamically add the assets of my game (sounds, textures, levels...) without having to add them as "content file" in the visual 2012 project.
    To test on my computer, I made a pre-build batch file which copy my assets next to the files generated by Visual in the AppX folder. This workaround works great for local tests, but when it comes to create the app package to send it for certification (through "store" / "create app packages" menu), the appx package doesn't contain my assets.

    Is there a way to do it? Because I can't manually drag and drop all my asset files in the visual project every time there is a new one. It's not even possible to drag and drop a folder!

    Thanks

    Sunday, December 30, 2012 10:14 PM

All replies

  • Hi,

    First, we should make sure if we create the assets folder in our project.

    The solution explorer is Filter not the folder. We can check the exist file using Show All files button.

    Second, about the folder drag. You can send this feedback to  Visual Studio UserVoice site, we can help you to vote your voice.

    Best regards,
    Jesse


    Jesse Jiang
    MSDN Community Support | Feedback to us
    Develop and promote your apps in Windows Store
    Please remember to mark the replies as answers if they help and unmark them if they provide no help.

    Tuesday, January 1, 2013 3:58 AM