Kinect gives a “NotReady” status in .Net samples works in C++ samples RRS feed

  • Question

  • I'm trying to use the Kinect SDK v1 with an Xbox Kinect sensor. I installed the SDK on my dev machine and I launched the samples. The C# samples do not work, I either get "oops there was an error" or a "NotReady" status and FPS is stuck at -1.

    At first I thought this was a problem with the device itself, so I tried installing the SDK on my laptop and the samples work on that fine, both the C# and C++. So the kinect device itself is ok.

    I've reinstalled the SDK on my development machine, and I still have the same issues.

    Any ideas/solutions?

    EDIT: I should note that I have previoulsy developed with this kinect under the 1.0 SDK and when I debug my own app the sensor status enum is still "NotReady"

    Monday, April 2, 2012 7:30 PM


All replies

  • can you share the specs on the dev machine? And what is the USB host controller you are using?
    Monday, April 2, 2012 10:23 PM
  • Processor: AMD 64 X2 Dual Core Processor 2.60GHz

    32bit Windows Professional

    RAM: 4.00GB

    Device Manager says I'm using a Standard Enhanced PCI to USB Host Controller so I'm guessing it's USB 2.0.


    Tuesday, April 3, 2012 1:19 PM
  • can you run misinfo32.exe , goto Components / USB and tell me what it says for "Device"?
    Tuesday, April 3, 2012 6:57 PM
  • Sure:

    Standard Enhanced PCI to USB Host Controller PCI\VEN_10DE&DEV_026E&SUBSYS_01ED1028&REV_A3\3&2411E6FE&2&59
    Standard OpenHCD USB Host Controller PCI\VEN_10DE&DEV_026D&SUBSYS_01ED1028&REV_A3\3&2411E6FE&2&58

    Tuesday, April 3, 2012 7:03 PM
  • can you post a screenshot of the Device Manager with the Kinect node expanded?
    Wednesday, April 4, 2012 10:32 PM
  • Forgot to say, I looked in device manager again. The Kinect Security had failed to install correctly. Had windows update the driver software and it works!
    Sunday, April 8, 2012 3:45 AM