I am writing a C++ WinRT Component DLL for use in my .NET-based WinRT application. The DLL defines a SoundSample ref class that creates an XAudio voice by calling IXAudio2::CreateSourceVoice.
CreateSourceVoice takes a "IXAudio2VoiceCallback *pCallback" parameter to enable callbacks on various audio events. Now I am trying to implement that callback based on
this article. XAudio will supposedly just call back into methods of my SoundCallback class defined as:
#pragma once
#include "xaudio2.h"
#include "pch.h"
class SoundCallback
: public IXAudio2VoiceCallback
{
private:
//SoundSample^ sample; //does not compile
public:
SoundCallback(void);
~SoundCallback(void);
//Called when the voice has just finished playing a contiguous audio stream.
void OnStreamEnd();
void OnVoiceProcessingPassEnd();
void OnVoiceProcessingPassStart(UINT32 SamplesRequired);
void OnBufferEnd(void * pBufferContext);
void OnBufferStart(void * pBufferContext);
void OnLoopEnd(void * pBufferContext);
void OnVoiceError(void * pBufferContext, HRESULT Error);
};
Everything is fine until I try to figure out how to call back from an instance of my native callback class to the parent SoundSample object. I was thinking I could pass an instance of the SoundSample class to the SoundCallback object, but it seems like it
does not allow me to declare a ref class field in the native class:
SoundCallback.h(9): error C2143: syntax error : missing ';' before '^'
SoundCallback.h(9): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
SoundCallback.h(9): error C3699: '^' : cannot use this indirection on type 'int'
I looked back at implementing callbacks in native C++ and I could not find a reasonable solution so far. What is the best/easiest way to do this?
Filip Skakun