.wav file made by Kinect seems wrong in time alignment RRS feed

  • Question

  •  I used Kinect for Windows v2 SDK to record a audio signal (the code is from Kinect Studio)

    And my lab write a algorithm to estimate degree-of-signal by microphone array(here we use Kinect)

    When the simulation seems the algorithm work well, but when we use the Kinect microphone array to create 4 channel wav file, the result seems absolutely wrong.

    I tried some ways to find where is the problem, but I am thinking there is some problem with the driver or something the connection between Kinect and my PC.

    My Kinect v2 Configuration Verifier suggests a yellow warning about USB Controller "Result: Supported USB 3.0 port detected with unknown bandwidth"

    What can I do to find the exact problem is?

    What do you think the problem is about driver, algorithm or Kinect hardware?

    Thanks for your helping~

    Friday, May 18, 2018 2:29 AM

All replies

  • My PC's USB has label with "ss" which imply the super-speed USB port

    I Google the "ss" label with USB, and it said the USB port with "ss" is USB3.0

    But compared with normal USB3.0 port, my USB port is not blue but gray.

    Friday, May 18, 2018 2:36 AM