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Kinect for Xbox: SDK selection RRS feed

  • Question

  • My application is basically about sound source localization and visual servoing. I selected Kinect as the main hardware.

    I already know the basic differences between Kinect for Windows and Kinect for Xbox. I cannot access to windows version from my country (no reseller here in Turkey), but the xbox version is there at the stores. I am not sure about problem specific software selection.

    I found out that the latest Kinect SDK supports sound source localization (beam angle) using the built-in microphone array. Can I use that SDK within the xbox version? Or is there another SDK for xbox, having the same support? I am not sure because I also read that OpenNI does not provide the best audio API.

    I will also apply some processing on image & depth outputs, so I will be using OpenCV. I also want to use Qt for threading, GUI etc. So, another question: Is it possible to use the microsoft official kinect SDK within another IDE, not Visual Studio?

    PS:
    I will only work on Windows 7 environment for academical purposes -nothing commercial.

    • Edited by Riza Baci Sunday, January 26, 2014 2:34 PM
    Sunday, January 26, 2014 2:32 PM

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