Fear of heights virtual reality demo with Oculus Rift RRS feed

  • General discussion

  • Hi,

    Let me introduce you Vertigo, a virtual reality demo that uses Kinect v2 and Oculus Rift DK2. Acrophobia-themed VR demos are quite common, but as far as I know this is the first one that uses low-cost full-body tracking (do correct me if I'm mistaken). The immersion is significantly better when you can see your whole body inside the VR world:

    The rotation of the head comes from DK2, but for positional head-tracking we had to use Kinect, because it can track at a greater distance unlike DK2 camera. Kinect is otherwise a great device for room-scale VR, but it has the caveat that it can only track you while you are facing the sensor. Many room-scale VR use cases require that user can turn around. Obviously hands are more occluded when you are facing away from Kinect, but it would help if Kinect could get right your mid-body and leg poses. I know that it's a slim chance to get this feature to Kinect because you'd need to re-teach the machine learning algorithm, but you can always hope :-)

    The demo was created with RUIS for Unity VR toolkit ( [url][/url] ) in  two weeks and a significant part of that duration was spent on obtaining and tuning the graphical assets.
    Monday, August 10, 2015 7:13 PM