Xamarin Studio in Linux RRS feed

  • Question

  • User2347 posted

    I know this question was asked before, but I'm interested if Xamarin Studio with support for Android and iOS development will be available in Linux, same as for Windows and Mac.
    I'm a C# dev currently doing Android apps using Eclipse/Ubuntu and we want to investigate MonoForAndroid and MonoTouch as a cross-platform alternative, it will be nice to be able to do this from Ubuntu directly.

    Saturday, February 23, 2013 8:03 AM


All replies

  • User48 posted

    We have announced no plans for Linux support of Xamarin.Android and Xamarin.iOS.

    • Marked as answer by Anonymous Thursday, June 3, 2021 12:00 AM
    Saturday, February 23, 2013 11:58 PM
  • User2347 posted

    Thanks for the answer, will prepare a Windows machine. I still hope Linux will be a supported platform in the future :)

    Sunday, February 24, 2013 8:44 AM
  • User15696 posted

    hi sir, can you please tell me if there is any kinda provision(or in future?) to use .net framework in linux(ubuntu) (via OR not xamarin) ?? i want to use some of C# application software to develop and use in linux.. will be happy if u help me out. Thanx! :)

    Saturday, June 22, 2013 7:24 PM
  • User1603 posted

    .NET itself is supported under a large number of Linux distros with Mono. Check with your distro to see if it's available as an rpm or deb.

    Saturday, June 22, 2013 11:49 PM
  • User15696 posted

    but even mono supports till .net 2.0 .. the rest .nets are not (fully) spported.. :(

    Monday, June 24, 2013 6:50 PM
  • User12211 posted

    I think you may have misunderstood the mono versioning. The stable release of mono (2.10.x) for the various linux distros supports .NET 4.5 (I believe, but definitely higher than .NET 2.0).

    Of course, that depends on what you mean by fully supported. The core services are fully supported. There are certain parts that will likely never be supported.

    Monday, June 24, 2013 8:38 PM
  • User96058 posted

    Hi, guys! What about Microsoft open sourced .NET?

    Friday, December 26, 2014 1:01 PM
  • User209 posted

    @felipsmartins? what about it?

    Friday, December 26, 2014 11:51 PM
  • User107675 posted

    Hi, xamarin, will work on Linux(Fedora). plz ...

    Friday, February 13, 2015 7:46 AM
  • User107675 posted

    Hi, will fedora os support Xamarin ??

    Friday, February 13, 2015 10:25 AM
  • User23495 posted

    You will have a huge market for Xamarin on Linux and now .Net is open source its easy. I'd strongly recommend adding it to your toolset.

    Wednesday, February 25, 2015 5:35 PM
  • User2347 posted

    Given the fact that even Microsoft is starting to offer cross platform support for their technologies, it's a shame that Xamarin still doesn't offer Linux support. The irony is that after years of pushing Mono/Xamarin in various jobs, now I have to do an Android app using Java instead of C# as buying Macs or Windows licences for the whole team is not really a question.

    Friday, February 27, 2015 12:17 PM
  • User27953 posted

    Windows licenses are so cheap these days that I am surprised anyone still thinks they are expensive. £300 / year gives me 3 MSDN accounts ( that's 3 Visual Studios ) and 10 licenses of everything else, Windows operating systems included.


    then you have Bizspark - http://www.microsoft.com/bizspark/

    I mean really how much cheaper do they need to be ?

    To build iOS apps on Windows requires a MAC somewhere on the network. Yes it is a little investment but nowhere near that bad as you might think. A second hand little MAC is not that expensive.

    All in all, it's actually cheap to provide licensed Microsoft software to your developers.

    Linux might sound great, with the all free jazz until you have to support the whole business and suddenly it's not that cheap anymore and certainly not free.

    If I were you I'd reconsider.

    Friday, February 27, 2015 2:03 PM
  • User2347 posted

    Well, the whole Mono platform started as a way to provide C# for Linux, if you don't see the value in that, that's OK, still I'm wondering how many clients Xamarin is losing by not supporting Linux. Microsoft starts to push on cross platform as offering Windows only technologies is clearly not enough, so maybe it's a good time for Xamarin to do the same.

    Friday, February 27, 2015 6:54 PM
  • User27953 posted

    It's not that I don't see the value, I was simply responding to your post where you dismissed the idea of buying Windows licenses and I assumed the reason was the cost.

    Saturday, February 28, 2015 7:14 PM
  • User12403 posted

    Linux desktop, Visual Studio and Mac build host...that would be a really nice combination for a development environment. I don't see it happening but I would definitely take Linux desktop over OSX or Windows if could have all the tools as well.

    Saturday, February 28, 2015 8:05 PM
  • User116053 posted

    I don't use Linux because it is cheap, I use it because it is high performance, secure, has excellent package management, and is infinitely customizable as a development platform. All my server side code runs in linux, making a it perfect for a local dev platform. I prefer open source, but I have no ideological qualms with closed source software, especially software of the quality and utility level that Xamarin is known for.

    I have a windows license, can dual boot into Windows, and I think Visual Studio is a top notch IDE, but I still much prefer a linux development environment. I'll probably end up using Windows because I really want to use Xamarin, but it would make me so much less reluctant if I had some assurance that I could do 90% of my development work on Linux.

    Saturday, March 21, 2015 6:54 PM
  • User131539 posted

    I am with DanielToone. His reasons are valid. Windows is constantly patching and trying protect itself from viruses and the like. The value is you have a whole market that you are ignoring. What happened to if the customer want it we will do it? Secure systems such as a banking ... etc use linux because of the security. Windows is simply not secure.

    Friday, May 29, 2015 8:36 PM
  • User137970 posted

    I just prefer Linux. It's a huge hassle for me to use anything else. I have full disk encryption, so making room for a Windows install is going to be annoying and difficult (and I'd only use it for Xamarin, which is lame). Forking up a couple grand for a Mac is pretty lame, too. It shouldn't be very difficult to support Android dev on Linux. Remember - imperfect support is better than no support.

    Thursday, June 25, 2015 3:54 PM
  • User160679 posted

    Voicing my support for a Linux editor. I'm currently looking through options for developing a cross-platform (iOS/Android) app on Linux. I've heard great things about Xamarin, but I'll likely use another solution if possible due to Xamarin not being supported on my operating system of choice.

    Tuesday, September 22, 2015 4:01 AM
  • User169851 posted

    I really want Xamarin Studio in Linux.

    Tuesday, October 27, 2015 5:15 PM
  • User175415 posted

    I'm hoping to take a job now which requires working with Xamarin. REALLY do not want to go back to using Windows after a happy 6 years using Ubuntu full time for development, has anyone had luck hacking a way of doing this?

    Monday, November 23, 2015 8:18 AM
  • User184191 posted

    Last year, my company went with Kivy instead of Xamarin for two reasons: Cost and cross-platform development.

    No Windows machines are allowed in the office outside of a build server overseen by DevOps, and we weren't switching everyone over to OS X. With the new pricing scheme, if Xamarin were to start supporting Linux as a first-class development platform, Xamarin would definitely be back in the table for discussion, since C# talent is easier to get (skipping us a lot of training, which costs money).

    Considering the Linux background of the Xamarin team, MonoDevelop running on Linux (XStudio is a fork, after all) I believe it'd be a no brainer for Xamarin to do the work necessary to get Xamarin Studio working on Linux.

    Thursday, December 31, 2015 7:00 AM
  • User187199 posted

    Common' @migueldeicaza, your're the Gnome and Mono main creator, this is no brainer to do.

    Tuesday, January 12, 2016 6:02 PM
  • User189602 posted

    hey! I am using ubundu how to install xamarin studio.

    Thursday, January 21, 2016 10:18 AM
  • User119937 posted

    Good news https://www.reddit.com/r/programmerchat/comments/4dxpcp/iammigueldeicazaistartedxamarinmono_gnome/d1vdfwz

    Sunday, April 10, 2016 2:33 AM
  • User11859 posted

    As a longtime Xamarin customer I'd be happy to see progress in the Linux world. It's just great to have the freedom to choose the development environment each of us feel comfortable with. I use both Windows and OSX, and enjoy them both, and I'm planning a move to Linux soon. I already have VMs for my windows needs (hey, most businesses run on Windows, and I also develop desktop apps), but for my web (Java) needs and, maybe in the near future, for my mobile needs, Linux could be an excellent platform.

    Thursday, May 19, 2016 9:28 AM
  • User277482 posted

    No notice yet? I've already decided to do my project with Xamarin, but I don't want to change my OS. I think I'll back to native.

    Tuesday, November 22, 2016 2:49 AM
  • User292597 posted

    I agree with Eidand on the licensing issues--pricing is becoming less and less of an issue (thank you Microsoft). I installed Xamarin in my VS 2015 community edition in Windows 10, and it worked as advertised. However, I jumped over to Linux, hoping I could do the same thing here in Visual Studio Code, because like DanielToone, I find that Linux is, in my experience, a snappier Operating System. While I plan to someday sink enough money into a high-end system that my Windows, and then I think I will be in love with Windows and Visual Studio because I suppose they will be as responsive as my Linux--I just can't afford to buy that system today.

    I would like to see Xamarin for Visual Code in Ubuntu.

    Thursday, January 19, 2017 12:11 AM
  • User299354 posted

    We are now 2017 and I still want my Ubuntu with Xamarin... some update?

    Thursday, June 15, 2017 6:05 AM
  • User342682 posted

    Having MS Visual Studio or Xamarin Studio atleast in my Linux OS (Deepin) could be great! I really wish they'd make a path for Linux OS.

    Monday, September 4, 2017 3:36 AM
  • User353293 posted

    Update? I want to start w/Xamarin & #C but no Linux support is a NO!

    Thursday, October 12, 2017 3:26 PM
  • User359167 posted

    @jaYCee.1750 said: Having MS Visual Studio or Xamarin Studio atleast in my Linux OS (Deepin) could be great! I really wish they'd make a path for Linux OS.

    exactly my point ... Deepin OS is a new breed of linux ... i have a gut feeling that linux market share is going to soar with this particular operating system ... the power of linux and the polish/finesse that beats a windows/mac ... of my more than 8 years of linux experience mostly ubuntu (one of the better maintained and popular distro) ... i was instantly hooked to this Deepin OS ... the feeling of broken is no longer the case with linux anymore(power was anyways its forte, its USP) ...

    Deepin OS is as solid and may be more than Windows and Mac(mac the less said the better, i always end up pulling my hair with its my-way-or-a-highway philosophy, and highway(is freedom) is faaaaaar better ... err ... - don't mind apple fanboys ... freedom and apple are parallel lines ... that can never meet)

    Saturday, November 18, 2017 5:11 AM
  • User360122 posted

    Adding myself to this. Any ETAs or current state of things on how to use Xamarin with a Linux development desktop? Any way to use MonoDevelop (or, talking Microsoft) maybe Visual Studio Code for that?

    Friday, November 24, 2017 6:44 AM
  • User89380 posted

    Available immediately: master-branch command-line builds of Xamarin Android, which will build arbitrary XA projects:

    directhex@flame:~/Projects/androidgl$ uname -a Linux flame 4.13.0-17-generic #20-Ubuntu SMP Mon Nov 6 10:04:08 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux directhex@flame:~/Projects/androidgl$ msbuild /p:AndroidSdkDirectory=/home/directhex/XamarinSDKs/android-sdk-linux/ /t:SignAndroidPackage [...] directhex@flame:~/Projects/androidgl$ ls -lh androidgl/bin/Release/com.directhexcorp.androidgl.apk -rw-r--r-- 1 directhex directhex 7.6M Aug 25 16:50 androidgl/bin/Release/com.directhexcorp.androidgl.apk

    Pull those .debs from https://jenkins.mono-project.com/view/Xamarin.Android/job/xamarin-android-linux/lastSuccessfulBuild/Azure/

    When I have time on my schedule, I'll add stable releases to the stable release repositories too.

    IDE stuff... be vocal on https://visualstudio.uservoice.com/forums/121579-visual-studio-ide/suggestions/18433768-visual-studio-for-linux-os - Microsoft pays a LOT of attention to Uservoice. If enough people want it, it will happen.

    Friday, December 8, 2017 6:15 PM
  • User1511 posted

    We're very interested in developing in Xamarin on Windows/VisualStudio, but deploying the project to Linux. I'd like to see a whole thread dedicated to this. In short, what are the step to deploy to Linux from Windows VisualStudio/Xamarin?

    I see some comments above that seem like they may be the answer, but I'm guessing there is more to it than just a single command line.

    Is there a way to debug a Xamarin/C# app from Linux? (e.g. can you use MonoDevelop for this?)

    Tuesday, December 12, 2017 3:39 PM
  • User335938 posted

    @BrianKnox You can use jetbrains Rider



    Saturday, March 3, 2018 3:28 PM
  • User369505 posted

    It's really a shame that Xamarin does not support Linux. As my religion forbids me from using Windows I will continue to develop in Android Studio and Objective C for Mac applications :)

    Thursday, June 7, 2018 1:08 PM
  • User284839 posted

    @BrianKnox said: but I'm guessing there is more to it than just a single command line.

    It is a single command actually. Perhaps two, if your project requires a nuget restore and assuming you can get the source cloned onto a machine.

    The first step is you need to install android studio, the android sdk and the appropriate android platform image.

    Next install the xamarin headers for (example) Ubuntu. I am not allowed to post links yet, but if you google 0xFireball xamarin-android-linux, you'll find a github page linking you to the jenkins.mono page with the latest azure artifacts, including a .deb file.

    After installing that simply run the command msbuild /p:Configuration=Release /t:SignAndroidPackage /p:Outputpath=bin/Release/ out of the solution directory.

    You will need to disable EnableLLVM, AotAssemblies, and BundleAssemblies in the .csproj file because the NDK features are poorly supported on Linux for now.

    As of July 2018 you will still also need to rename the /Resoures/values/Strings.xml file to a lowercase strings.xml as part of your build script.

    Saturday, July 7, 2018 2:40 AM
  • User323063 posted

    Yeehaa! Road to Xamarin.Linux! It's 2018 already! Where are you mi friend?

    Monday, October 29, 2018 2:28 AM
  • User119937 posted

    Icaza seems to be hinting Xamarin wants to empower linux developers to build xamarin apps from linux in a future https://bugzilla.xamarin.com/show_bug.cgi?id=142#c43

    If I ever take another look at xamarin, it will be on linux (Im already developing apps on linux, xamarin is the only one which doesnt work on this OS) so hopefully this will happen soon.

    Monday, November 19, 2018 1:38 AM