When I set m_d2dContext->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE );
It comes this ERROR on d2dContext->EndDraw():
D3D11 ERROR: ID3D11DeviceContext::Draw: When ForcedSampleCount RasterizerState is > 0
(16 specified), Depth and Stencil must be disabled in the DepthStencil state.
Rendering results are undefined across different hardware. [ EXECUTION ERROR
#3145940: DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT]
What does it mean?
(My graphic card is HD7970)